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> Puzzle Games, Do you enjoy them?
Genten
post Oct 10 2012, 06:14 AM
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There is already a topic about puzzles that I've read over here but it was mostly about puzzle elements in RPGs. I'd like to see how many people are interested in games that are more puzzle-based instead of a standard RPG with puzzle elements.

Some of my favorite RPGMaker games are Ib and Ao Oni. Both are horror games wherein players progress by solving puzzles. Any battle system is simply enemy avoidance; the characters have no way of fighting back and must avoid any foes. The game makes the player solve puzzles to progress. These games still have a plot, but it's not based on defeating bosses or such. I'm curious if anyone is interested in these sorts of games because I've never seen anything similar posted in the project forum. Is it because the difficulty of programming such a thing is too high, or is there simply no interest?

My basic question is, what do you think of games (perhaps RPG games if you've played them) that are puzzle focused and do not include standard monster fights compared to games that add puzzles as a small element,as in a straight RPG game? Straight RPG game being one where the main element is fighting monsters, clearing dungeons, defeating boses, etc.


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Shaddow
post Oct 10 2012, 06:57 AM
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I am a firm believer that there is room for any type of game, it is not about how many people like that type of game, but more about how many people you can MAKE like that type of game. Sure it may be harder to implement, and some people may not like it at first. Yet, if you work really hard and make it interesting enough to make up for the love of leveling and numbers that a lot of people have.

Personally a unique type of game is very interesting to me, one of the most anticipated games for me on RRR is Profit Motive, which has 'battles' but in such a unique way that they might as well not be called such, they do not have levels, but they have strategy. This is a great way to bring interest. So, yes, I suppose I am saying that there is room for this type of game, but in the end it is all about how you present it and how much fun it is.


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