QUOTE (The Welsh Paddy @ Oct 5 2012, 03:20 AM)
Say you give the story a 8/10, graphics 5/10, sound 6/10 and gameplay a 3/10, then the overall rating would be a 5.5/10. It's easy to find out the average of all the ratings you've given per category.
If yer not sure how to figure out the average of a sum, then you need to add up each rating and then divide it between the amount of ratings... if you get what I mean. In the example I gave, it's 8 + 5 + 6 + 3 divided by 4, because there are four numbers.
To quote Yatzee's conclusive paragraph (I did link this article in the opening post),
You know, I have a long-standing grudge against the concept of awarding review scores to games, because I think it represents everything that's wrong about videogame reporting by treating every given game like some kind of kitchen appliance whose chopping blades have been slightly rearranged since the last generation and are now therefore precisely 1 point more efficient at dicing sweet potatoes. But if I did finally knuckle under to those bean counters at Metacritic, this is exactly how I'd give scores to games. Three separate marks out of ten for Context, Challenge and Gratification.
None of this buggering about with graphics or sound or anything else as consequential as the color of the wallpaper in an operating theatre.
Of course what I would definitely not do then is combine the three scores into some kind of "overall" value, because that's totally fucking meaningless. That'd be like having a meal where the main course was tasty but the dessert was disgusting, so you give it a final review of TASTGUSTING.