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> How have I/do I edit the message window width please?
neiljwd
post Sep 26 2012, 02:29 PM
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Sort of revolved it: ISSUE WAS A PROBLEM BETWEEEN VERSIONS 1.04 and 1.02
HMMM.
I've stumbled across the answer.
Due to legitimate reasons ***** I'm currently on 1.02, where as my game was programmed on 1.04.

1.04 has the ability for BATCH text input. Whenever the game finds this now in 1.02 play test, is when the massive text box glitch occurs.
Single text boxes/new text creations work fine and appear normal.
Just this bug when it comes across batch entries from 1.04 time. No solution occurs to me sad.gif


Original Message
===============================================================

Basically lapsed project (but of course), retyrning to it, finding a change I can change back.
Somehow I've managed to MASSIVELY extend the message window.

Anyone know how I can edit it back down please?
I've managed to change the width of the message (red lines on this pic:)
Large Image

But that doesn't change the size of the box itself, jsut the allowed width for messages.

I've uploaded my game (13mb) in case yo uwant to open it up and see the scripts.
I'm running Goldwyn multiple Resolutions kit, and AMS, which are the likely culprits.
http://www.filefactory.com/file/6txa3dz6ku...tory_-_Copy_exe


I've done this tutorial http://www.rmxp.tigerseye.uk.com/tutorial_scriptf1.shtml
To ZERO effect, believe AMS is conflicting, but can't correct it myself, sorry for my noobishness.
But despite CTRL-F (width) through many scripts, no luck, Please help.


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diamondandplatin...
post Sep 27 2012, 06:39 AM
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Modern Algebra has an ATS formatting script, it might help.


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neiljwd
post Sep 27 2012, 09:47 AM
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QUOTE (diamondandplatinum3 @ Sep 27 2012, 03:39 PM) *
Modern Algebra has an ATS formatting script, it might help.


That looks super featured.
Does it use the same coding conventions of AMS?
OR are they slightly different? I can't just change the Message script I use, if they handle things differently, will mean all my progress is garbled.


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