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I've been working on this from last night until now, the general concept is easy enough but there are a few questions I need to ask.
The concept: Most actions you make determine who you are friends with and who doesn't like you. To do this I have made it so that everybody who you can make friends with has their own variable, when you do something good it adds 5, if bad -5. If the variable is more than 75, they are good friends (Learn new skills and/or stats go up) if it is less than 25 they don't like each other. (Stats go down) Simple right? However when you are doing this process for about 20 - 30 event's it gets messy, especially of you want to have it so that some events make some people go up and others go down. When trying to account for EVERYONE it gets hard to control and making every possibility becomes hard to keep track of. So I guess the main question is; How do I clean this up a bit. So far I've only tried this system with 3 events on 1 page, in the end it will become a nightmare. Is there another approach I should take to this sort of system? Sorry that I don't have any screenshots at the moment, I'll upload them tomorrow. Sorry if it seems confusing too.
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  Kindred Crystals This is my nothing.  Until I can draw myself this shall be my signature. "Darker than a Moonless Night, Chocolatier and more sweet than heaven itself. That... is cake" - MyPhantomile "there are things completely unknown to me happening and happening and appearing before my eyes and lapsing back into unknown every single day. That is why I can never ever leave the places where humans abound! Humans, LOVE! I LOVE HUMANS! I LOVE YOU ALL! THAT'S WHY YOU ALL SHOULD LOVE ME TOO! " - Izaya Orihara DRRR <3
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