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> What level of polish is required to make a game good
Gamesfreak13563
post Sep 19 2012, 02:41 PM
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I think I have the right idea, but not the skills to create enough polish on my game to make it truly magnificent. How do I convince others to help me and what level of polish do I need to pull off something that stands out?

Do I already need a quality project to attract people who matter in development? How can I get out of that trap?

This post has been edited by Gamesfreak13563: Sep 19 2012, 02:44 PM
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Shaddow
post Sep 19 2012, 03:47 PM
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The best way is to have an interesting story and an obvious attempt to make it good, it's not a matter of polish, that comes with time. A great way to get people interested is to be active on the forums, people are a lot more likely to help you if they know you. Also sometimes what you are looking for can be found in one of our tutorial sections.


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bulmabriefs144
post Oct 22 2012, 05:35 AM
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QUOTE (Shaddowval @ Sep 19 2012, 04:47 PM) *
The best way is to have an interesting story and an obvious attempt to make it good, it's not a matter of polish, that comes with time. A great way to get people interested is to be active on the forums, people are a lot more likely to help you if they know you. Also sometimes what you are looking for can be found in one of our tutorial sections.


You can still wind up with an unpleasable fanbase and get people who can't finish the game rating it a two (like they did with mine). Interesting story, and good characters accounts for 2/3 of the game. Weather and time effects, are usually enough for polish, if not, learn how to make custom menus and party changing.

It is possible to go crazy making game features, and have them all glitch in practice, making the attempts at polish backfire.

The opposite extreme of course is people being proud of a game, that far from being polished, isn't even well-made. Always make extra effort. Two hour games may be easy to play, but they're not particularly interesting.

This post has been edited by bulmabriefs144: Oct 22 2012, 05:37 AM


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