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> Faster walking animations
heartlessmushroo...
post Sep 18 2012, 08:33 PM
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One thing i really like about XP is how i can make my char sprites as large as I please, however, i dont like how the animation for the walk cycle looks. It's all delayed. I want the walk cycles to be like in RPG maker 2003, where it flows from one frame to the other way quicker.

So, go any clues on how to fix this or should i jump ship to another rpg maker platform?
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heartlessmushroo...
post Sep 21 2012, 06:41 PM
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Is there a simialr part of the core script i could edit to make the autotile animations go faster too? Such as the waterfall autotiles?
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3rr3
post Oct 2 2012, 09:19 AM
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QUOTE (heartlessmushroom @ Sep 22 2012, 04:41 AM) *
Is there a simialr part of the core script i could edit to make the autotile animations go faster too? Such as the waterfall autotiles?


Maybe the autotile are a bit difficult because they are managed by the program, not from the script but I'm not very very sure...
I invoke the power of Jens smile.gif (please Jens do not flame me biggrin.gif )
But I'm quite sure that users cannot manage autotile speed.


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