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> Faster walking animations
heartlessmushroo...
post Sep 18 2012, 08:33 PM
Post #1


Level 4
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Group: Member
Posts: 58
Type: Artist
RM Skill: Intermediate




One thing i really like about XP is how i can make my char sprites as large as I please, however, i dont like how the animation for the walk cycle looks. It's all delayed. I want the walk cycles to be like in RPG maker 2003, where it flows from one frame to the other way quicker.

So, go any clues on how to fix this or should i jump ship to another rpg maker platform?
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Jens of Zanicuud
post Sep 18 2012, 11:22 PM
Post #2


Dark Jentleman
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Posts: 904
Type: Scripter
RM Skill: Skilled
Rev Points: 120




Everything can be done via scripts smile.gif

>Game_Character 2, line 24:
CODE
if @anime_count > 18 - @move_speed * 2

Just replace that 18 with a number > 12 (13-14 should be the best) and the walk animation will be faster.

I think you shouldn't leave RMXP since in my opinion has nothing more than VX or VXACE... it's just less user friendly.
If you learn scripting, you'll be able to customize it at your will smile.gif

I hope this could help,

Jens

This post has been edited by Jens of Zanicuud: Sep 18 2012, 11:25 PM


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