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> Mushroom's sketchdumps, projects and other stuff.
heartlessmushroo...
post Sep 14 2012, 12:33 PM
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Hey, im gonna show you some of the stuff ive been drawing rescently.

The Space Marine's name here is Azuma, he is the distant father of another character of mine, seen chibified to the right.
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Shaddow
post Sep 14 2012, 01:19 PM
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Oh! These are rather impressive! I also like how the chibi versions aren't really cute, they are just smaller, keeps the feel of the characters in tact! I hope to see more from you!


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X-M-O
post Sep 14 2012, 01:49 PM
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Wow, this is very clean work! It looks great! Are you, by any chance, using vectors to design these characters? Or just drawing them directly?


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heartlessmushroo...
post Sep 14 2012, 01:58 PM
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QUOTE (X-M-O @ Sep 14 2012, 04:49 PM) *
Wow, this is very clean work! It looks great! Are you, by any chance, using vectors to design these characters? Or just drawing them directly?

Im inking them digitally by hand. Personally, I dont like inking with vectors. and thanks!
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X-M-O
post Sep 14 2012, 02:02 PM
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Yeah, I dislike using vectors as well (except with Flash-related graphics and/or some logos/fonts), but I have a terrible hand for drawing so... kudos to you for having an apparently excellent hand at it! happy.gif


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heartlessmushroo...
post Sep 14 2012, 03:00 PM
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Itzel, the avatar of Death. Concept for a League of Leyends fan champion
Kind of huge

Im gonna finish painitng this one ,I'd like some advice and suggestions for shading this.

This post has been edited by heartlessmushroom: Sep 14 2012, 03:03 PM
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X-M-O
post Sep 14 2012, 03:11 PM
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I can't really tell which of the bone-fingers is the thumb. You might need to work on that bit (yes, it's a very difficult thing to get right, I know). =]

I'm no good at shading, but I do know that you need to determine a light-source prior to shading anything.


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heartlessmushroo...
post Sep 14 2012, 05:54 PM
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Yeahh, in all honesty, i attempted ot draw the skeleton hand without using any reference at all, thus that happens.

Anyways. Here are my most recent paper sketches, related to a project i want to set forth in RPG maker.





This post has been edited by heartlessmushroom: Sep 14 2012, 06:20 PM
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X-M-O
post Sep 14 2012, 09:15 PM
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Ah...
Use a reference if you must! I want to see it! =D

Whoa, lots of links, so...
The girl, and the ghost thing, and the other girl, and Nayru... brilliant! The anatomy is very well done on all of them, and even in the ghost's case. ohmy.gif
Also, the lobster creature thingie is pretty scary, lol.


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heartlessmushroo...
post Sep 15 2012, 07:40 AM
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Thanks, i always try to work on my anatomy whenever possible, Foreshorteing is still hard to pull off though.
what I drew there are the 3 Goddesses from the Zelda lore and the 3 Ancients from Eternal DArkness. I always saw a cOnnection bewtween them, The Ancient being dark counterparts for what each goddess originaly stands for. They are gonna play a major role in a crossover project i wanna start working on.
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heartlessmushroo...
post Sep 15 2012, 09:34 AM
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Here are Zenjiro, ,on the left, and Kojito on the right. Will eventually Ink this

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Shaddow
post Sep 15 2012, 09:50 AM
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This is amazing, I can't wait to see it in inked form! IF you make an Eternal Darkness crossover and include the sanity part of it, I will play that game forever! I love Eternal Darkness!


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X-M-O
post Sep 15 2012, 12:42 PM
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I've never played Eternal Darkness, but I did recognise Nayru from Zelda (because of the fairies, lol; it's been forever since I've played Zelda, so I hardly remember the lore).

Nice work on Zenjiro and Kojito, though I think their faces/facial structure appears too cartoon-ish to me. Maybe it's because I don't know who they are and that is the style? Was just noticing the structure of the face, for example on Zenjiro his chin is so far back by comparison to his nose and his eyes are kind of sunk in (or maybe they just appear that way because of their curved nature).
Overall, it's amazing! And you should definitely keep working on these. ^^


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heartlessmushroo...
post Sep 15 2012, 05:56 PM
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Here are a couple of aliens, guess whihc is the "evil" one

wide


By the way, thanks for all the feedback guys! biggrin.gif


This post has been edited by heartlessmushroom: Sep 15 2012, 05:57 PM
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X-M-O
post Sep 15 2012, 09:16 PM
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The cutest one is always the evil one, so... the cutest one! XD

They both look great! Are they from the same planet?


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heartlessmushroo...
post Sep 16 2012, 10:03 AM
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Nah, they are form different planets. The cute ones pretend to be pets and enslave species form within. The "potatoes" are quite peaceful and compared to every other species in the galaxy, suck at warfare.

Working on a M&L styled Kat sprite for the crossover project. Whenevr I finish the sheet I might upload it as a resource for XP


This post has been edited by heartlessmushroom: Sep 16 2012, 10:03 AM
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X-M-O
post Sep 16 2012, 10:17 AM
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Oh wow, she looks great so far! ^^
Yeah, the Mario and Luigi style is a very smooth sprite design and looks neat when applied to other characters.


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heartlessmushroo...
post Sep 16 2012, 08:22 PM
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Update on Kat's Charsheet


I´dd like some help on configuring the spaces so that the animation doesnt wobble when in rpg maker xp..
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X-M-O
post Sep 17 2012, 02:05 PM
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What software are you using to edit the sprite?

1 - If you're using Photoshop, you can create guides which can remain at the exact point in the image where the game says the edge of the sprite is at, and then as long as you properly match up each sprite to those edges, you should be fine.

2 - If you're using Microsoft Paint, you can use the grid to see exactly how many pixels you are away from the edge of the image and the edge of the other sprites and use that as a measurement.

You can use this as an example for placement in RPG XP:

(Image comes from this link, which has other information that might be useful to you.)


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heartlessmushroo...
post Sep 17 2012, 04:52 PM
Post #20


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Alright, thanks, the limit that XP puts between frame and frame varies by size though, approximatley, how much space do i have to leave betwen frame and frame?
(Using Photoshop by the way)
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