There are more ways to do this rather than charsets. You could also do pictures. I did this in a Sonic platformer. The only problem I found is that when the screen stops scrolling (hit the map edge), the picture lags according to your movement speed. I put part of the common event into a picture. It is a parallel process common event and the variables are:
Var 2 = Hero X
Var 3 = Hero Y
Part of the event (1 animation frame):
This post has been edited by Zinx_therpgmaker: Sep 8 2012, 03:19 PM