QUOTE (Shaddowval @ Sep 11 2012, 09:04 AM)
bump diddly dump bump
If RMXP, what is the span?
Personally, I would have it add 1 to a variable you defined for each time the monster is killed. If the value is not equal to the monster total (define beforehand), then it will display the final monster message. Finally, have it reset the variable value.
This post has been edited by Zinx_therpgmaker: Sep 25 2012, 02:56 AM