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> Save Points, A desperate plea
rewells
post Sep 3 2012, 07:03 PM
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Posts: 222
Type: Event Designer
RM Skill: Skilled




Hey y'all,

I've been meaning to write a post about this for a while, but it keeps slipping my mind until now. I get really annoyed when games do not have save points. The majority of non-RM games I play do have save points, so I am used to relying on them, not having to save just whenever I think about it. I'm glad that RM lets you save anywhere by default, but you could at least put some reminder to save before a boss or after a long cutscene. In most commercial RPGs, save points let me know when the challenge is going to increase (i.e., a boss fight is up ahead) or to let me know that a cutscene is about to happen, so I know if it's a good time to to take a bathroom break or call it quits for the night. They help me pace my the experience, and, most importantly, they remind me to save so I don't have to replay the same 20 minutes of game play!

Thank you


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amerk
post Sep 11 2012, 08:45 AM
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Level 56
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Save anywhere with save point reminders (to remind to save before an upcoming boss for example) is ideal with a lot of players. I don't really care, either way, but if you use save points, add them aplenty and allow saving anywhere on the world map.

I'm currently playing a game with save points, and it doesn't allow you to save on the world map.

Another option, save anywhere on the world map or in safe zones, but for dungeons, let the player buy save points. The cost can be relatively expensive, say around 1000 G for a standard save, and get expensive the more features it offers:

1. Standard Save = 1000 G
2. Save with 25% Party Restoration = 1500 G
3. Save with 50% Party Restoration = 2500 G
4. Save with full Party Restoration = 4000 G

This allows the players to be selective on how many save points to buy and use, but doesn't hinder from doing so if they have the resources.


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markchapman10
post Nov 4 2012, 10:47 PM
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QUOTE (amerk @ Sep 11 2012, 08:45 AM) *
Save anywhere with save point reminders (to remind to save before an upcoming boss for example) is ideal with a lot of players. I don't really care, either way, but if you use save points, add them aplenty and allow saving anywhere on the world map.

I'm currently playing a game with save points, and it doesn't allow you to save on the world map.

Another option, save anywhere on the world map or in safe zones, but for dungeons, let the player buy save points. The cost can be relatively expensive, say around 1000 G for a standard save, and get expensive the more features it offers:

1. Standard Save = 1000 G
2. Save with 25% Party Restoration = 1500 G
3. Save with 50% Party Restoration = 2500 G
4. Save with full Party Restoration = 4000 G

This allows the players to be selective on how many save points to buy and use, but doesn't hinder from doing so if they have the resources.

to be honest, that is one thing I have never tried... I like that idea.
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amerk
post Nov 6 2012, 01:24 PM
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I haven't tried it either, yet, but I've been contemplating it as a possibility. You could even give the saves names of items (similar to Final Fantasy):

1. Standard Save = 1000 G is called Sleeping Bags
2. Save with 25% Party Restoration = 1500 G is called tent
3. Hut
4. Cabin or House
5. etc

The more I think about it, the more I think I'm going to try it out... after the game I'm working on.


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vvalkingman
post Nov 23 2012, 07:59 AM
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What about not breaking immersion by autosaving for the player whenever they accomplish something of significance like defeating a boss, starting a questline, finding a town, etc...Deux Ex Human Revolution does that AND it gives you the option to save whenever you want as well just like the default saving system of rpg maker. Idk about you guys, by immersion is hard to pull off in rpg maker games(imo) but if you can, there isn't anything worse than breaking that immersion by having a floating crystal or a textbox pop up "would you like to save?" We want them in our "world", saving should be handled by us in the background. Thoughts?


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Posts in this topic
- rewells   Save Points   Sep 3 2012, 07:03 PM
- - Jonnie19   I actually completely disagree with you in this ca...   Sep 4 2012, 04:59 AM
- - Yuu-Mon Musuedo   Well in my game, when you in save areas, cities, p...   Sep 4 2012, 06:31 AM
- - TheCableGuy   I appreciate it when games incorporate save points...   Sep 4 2012, 06:49 AM
- - Severity   I prefer games when they just let you save anywher...   Sep 4 2012, 07:05 AM
|- - rewells   QUOTE (amerk @ Sep 11 2012, 12:45 PM) Ano...   Sep 11 2012, 07:07 PM
- - Kaust   QUOTE (rewells @ Sep 4 2012, 04:03 AM) I...   Sep 12 2012, 04:06 AM
|- - amerk   QUOTE (Kaust @ Sep 12 2012, 07:06 AM) A s...   Sep 12 2012, 04:50 AM
|- - TheCableGuy   QUOTE (amerk @ Sep 12 2012, 04:50 AM) Oka...   Sep 12 2012, 10:48 AM
- - Legacy   QUOTE (Kaust @ Sep 12 2012, 01:06 PM) A s...   Sep 12 2012, 04:47 AM
- - Vexus   On my project alive I'm thinking on how to add...   Sep 12 2012, 04:50 AM
|- - rewells   QUOTE (Vexus @ Sep 12 2012, 08:50 AM) Any...   Sep 13 2012, 06:05 PM
- - Shaddowval   You sneak skilled has raised to 56! I was the ...   Sep 12 2012, 11:23 AM
- - bulmabriefs144   I like savepoints, but they should be a plot-relev...   Sep 18 2012, 08:20 AM
- - TheBen   There are, of course, certain times when saving an...   Sep 18 2012, 02:08 PM
|- - Shaddowval   QUOTE (TheBen @ Sep 18 2012, 05:08 PM) P....   Sep 18 2012, 02:48 PM
||- - Patinator   Huh. I for one really like the idea of using tents...   Sep 22 2012, 11:24 AM
||- - rewells   QUOTE (Patinator @ Sep 22 2012, 03:24 PM)...   Sep 25 2012, 08:47 AM
||- - Patinator   QUOTE (rewells @ Sep 25 2012, 12:47 PM) Q...   Sep 26 2012, 06:25 PM
|- - amerk   QUOTE (TheBen @ Sep 18 2012, 05:08 PM) If...   Sep 25 2012, 10:21 AM
- - Apricot   Personally I feel like save points are necessary f...   Sep 22 2012, 02:32 PM
- - The Welsh Paddy   You know, I actually prefered save points, like wh...   Sep 28 2012, 02:43 AM
- - bulmabriefs144   I've heard one of the Breath of Fire games is ...   Sep 30 2012, 06:33 PM
- - ZarroTsu   Crazy idea: Automatically save to file whenever yo...   Oct 19 2012, 05:03 PM
- - Ndoelicious   It really depends on the game though~ Autosave is...   Oct 19 2012, 07:38 PM
|- - ZarroTsu   QUOTE (Ndoelicious @ Oct 19 2012, 11:38 P...   Oct 20 2012, 08:56 AM
- - zacheatscrackers   It depends on the game, imo. Like, if a game...   Oct 20 2012, 09:37 AM
|- - Ndoelicious   QUOTE (zacheatscrackers @ Oct 20 2012, 10...   Oct 20 2012, 11:25 AM
- - Ndoelicious   We've seen a lot of save types in RPG, and we...   Oct 20 2012, 11:20 AM
- - bulmabriefs144   I dunno if you need an autosave feature to do this...   Oct 21 2012, 09:29 PM
- - Chainsaw Police   Lemme just bring up one thing: Savestates. Anybody...   Oct 21 2012, 11:42 PM
|- - zacheatscrackers   QUOTE (Chainsaw Police @ Oct 22 2012, 02...   Oct 24 2012, 12:00 PM
||- - Chainsaw Police   QUOTE (zacheatscrackers @ Oct 25 2012, 07...   Oct 26 2012, 12:29 AM
||- - ZarroTsu   And then this happens.   Oct 26 2012, 03:09 AM
|- - LockeZ   QUOTE (Chainsaw Police @ Oct 22 2012, 02...   Oct 25 2012, 10:59 AM
- - bulmabriefs144   Another consideration. If savepoints are making ...   Oct 22 2012, 10:37 AM
|- - Jonnie19   QUOTE (bulmabriefs144 @ Oct 22 2012, 07:3...   Oct 22 2012, 11:33 AM
- - ZarroTsu   Save-states seem like a problem with the game. Lik...   Oct 25 2012, 03:02 PM
- - bulmabriefs144   I think Savepoints are vital form of game balance....   Oct 26 2012, 07:51 PM
- - Sailerius   If I'm playing an RPG and it has save points, ...   Nov 1 2012, 06:23 AM
|- - ZarroTsu   QUOTE (Sailerius @ Nov 1 2012, 10:23 AM) ...   Nov 1 2012, 06:34 PM
||- - Shaddowval   QUOTE (ZarroTsu @ Nov 1 2012, 09:34 PM) Q...   Nov 1 2012, 09:25 PM
||- - ZarroTsu   QUOTE (Shaddowval @ Nov 2 2012, 01:25 AM)...   Nov 2 2012, 02:34 AM
|- - LockeZ   QUOTE (Sailerius @ Nov 1 2012, 08:23 AM) ...   Nov 4 2012, 10:28 PM
- - Shaddowval   Please be sure to read my entire post. I never sai...   Nov 2 2012, 07:03 AM
- - amerk   I don't think there's any right or wrong a...   Nov 2 2012, 08:40 AM
|- - Clord   QUOTE (amerk @ Nov 2 2012, 06:40 PM) I do...   Nov 3 2012, 11:05 AM
- - phxDansuke   The ability to save anywhere is always something g...   Nov 3 2012, 04:18 PM
- - Mutation   My simple thought is, if it doesn't have save ...   Jan 24 2013, 07:55 PM


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