Save Points, A desperate plea |
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Sep 3 2012, 07:03 PM
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Level 13

Group: Revolutionary
Posts: 222
Type: Event Designer
RM Skill: Skilled

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Hey y'all,
I've been meaning to write a post about this for a while, but it keeps slipping my mind until now. I get really annoyed when games do not have save points. The majority of non-RM games I play do have save points, so I am used to relying on them, not having to save just whenever I think about it. I'm glad that RM lets you save anywhere by default, but you could at least put some reminder to save before a boss or after a long cutscene. In most commercial RPGs, save points let me know when the challenge is going to increase (i.e., a boss fight is up ahead) or to let me know that a cutscene is about to happen, so I know if it's a good time to to take a bathroom break or call it quits for the night. They help me pace my the experience, and, most importantly, they remind me to save so I don't have to replay the same 20 minutes of game play!
Thank you
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Replies
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Oct 25 2012, 03:02 PM
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Human

Group: Revolutionary
Posts: 189
Type: Developer
RM Skill: Advanced

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Save-states seem like a problem with the game. Like you're giving the player the option to waste an infinite number of time to bypass some narrow difficulty or sequence margin, and would rather the player suffer than fix your own mistake.
Save-states are an 'easy way out', not only for the player, but for the person making the game. "Why try balancing something when the player has save-states?" Even if you don't think you'd tell yourself that if it were put in your hands, chances are you'd just fall back on them as an excuse in the end.
Now, in testing the game? Sure. It's much easier to determine, as a game tester, specifically why you fail a challenge as a player of your game, as opposed to shrugging it off since you're not about to replay a large segment of your game over for some 'small' problem.
But in a game itself? Save-states are a double-edged sword. People don't make multiple save files unless they're trying to meet their own personal quota, because I know from experience that I'd have more fun making mistakes and dealing with then in real-time than going back and undoing that mistake. Because of this idea, and save-states posing an "any-time" rehash situation, what one might consider a good chain of events to save onto, might in fact screw them over entirely, either because they lacked the foresight, or the game itself wasn't made for such a situation (and very few, if any, are). And on the other edge, the game becomes challenge-less and forgettable, due to the player having no reason to care about conservation in the slightest, when they can just undo their errors, as opposed to having to prepare for a situation at all.
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Posts in this topic
rewells Save Points Sep 3 2012, 07:03 PM Jonnie19 I actually completely disagree with you in this ca... Sep 4 2012, 04:59 AM Yuu-Mon Musuedo Well in my game, when you in save areas, cities, p... Sep 4 2012, 06:31 AM TheCableGuy I appreciate it when games incorporate save points... Sep 4 2012, 06:49 AM Severity I prefer games when they just let you save anywher... Sep 4 2012, 07:05 AM amerk Save anywhere with save point reminders (to remind... Sep 11 2012, 08:45 AM rewells QUOTE (amerk @ Sep 11 2012, 12:45 PM) Ano... Sep 11 2012, 07:07 PM markchapman10 QUOTE (amerk @ Sep 11 2012, 08:45 AM) Sav... Nov 4 2012, 10:47 PM  amerk I haven't tried it either, yet, but I've b... Nov 6 2012, 01:24 PM   vvalkingman What about not breaking immersion by autosaving fo... Nov 23 2012, 07:59 AM Kaust QUOTE (rewells @ Sep 4 2012, 04:03 AM) I... Sep 12 2012, 04:06 AM amerk QUOTE (Kaust @ Sep 12 2012, 07:06 AM) A s... Sep 12 2012, 04:50 AM  TheCableGuy QUOTE (amerk @ Sep 12 2012, 04:50 AM) Oka... Sep 12 2012, 10:48 AM Legacy QUOTE (Kaust @ Sep 12 2012, 01:06 PM) A s... Sep 12 2012, 04:47 AM Vexus On my project alive I'm thinking on how to add... Sep 12 2012, 04:50 AM rewells QUOTE (Vexus @ Sep 12 2012, 08:50 AM) Any... Sep 13 2012, 06:05 PM Shaddowval You sneak skilled has raised to 56! I was the ... Sep 12 2012, 11:23 AM bulmabriefs144 I like savepoints, but they should be a plot-relev... Sep 18 2012, 08:20 AM TheBen There are, of course, certain times when saving an... Sep 18 2012, 02:08 PM Shaddowval QUOTE (TheBen @ Sep 18 2012, 05:08 PM) P.... Sep 18 2012, 02:48 PM  Patinator Huh. I for one really like the idea of using tents... Sep 22 2012, 11:24 AM   rewells QUOTE (Patinator @ Sep 22 2012, 03:24 PM)... Sep 25 2012, 08:47 AM    Patinator QUOTE (rewells @ Sep 25 2012, 12:47 PM) Q... Sep 26 2012, 06:25 PM amerk QUOTE (TheBen @ Sep 18 2012, 05:08 PM) If... Sep 25 2012, 10:21 AM Apricot Personally I feel like save points are necessary f... Sep 22 2012, 02:32 PM The Welsh Paddy You know, I actually prefered save points, like wh... Sep 28 2012, 02:43 AM bulmabriefs144 I've heard one of the Breath of Fire games is ... Sep 30 2012, 06:33 PM ZarroTsu Crazy idea: Automatically save to file whenever yo... Oct 19 2012, 05:03 PM Ndoelicious It really depends on the game though~
Autosave is... Oct 19 2012, 07:38 PM ZarroTsu QUOTE (Ndoelicious @ Oct 19 2012, 11:38 P... Oct 20 2012, 08:56 AM zacheatscrackers It depends on the game, imo.
Like, if a game... Oct 20 2012, 09:37 AM Ndoelicious QUOTE (zacheatscrackers @ Oct 20 2012, 10... Oct 20 2012, 11:25 AM Ndoelicious We've seen a lot of save types in RPG, and we... Oct 20 2012, 11:20 AM bulmabriefs144 I dunno if you need an autosave feature to do this... Oct 21 2012, 09:29 PM Chainsaw Police Lemme just bring up one thing: Savestates. Anybody... Oct 21 2012, 11:42 PM zacheatscrackers QUOTE (Chainsaw Police @ Oct 22 2012, 02... Oct 24 2012, 12:00 PM  Chainsaw Police QUOTE (zacheatscrackers @ Oct 25 2012, 07... Oct 26 2012, 12:29 AM   ZarroTsu And then this happens. Oct 26 2012, 03:09 AM LockeZ QUOTE (Chainsaw Police @ Oct 22 2012, 02... Oct 25 2012, 10:59 AM bulmabriefs144 Another consideration.
If savepoints are making ... Oct 22 2012, 10:37 AM Jonnie19 QUOTE (bulmabriefs144 @ Oct 22 2012, 07:3... Oct 22 2012, 11:33 AM bulmabriefs144 I think Savepoints are vital form of game balance.... Oct 26 2012, 07:51 PM Sailerius If I'm playing an RPG and it has save points, ... Nov 1 2012, 06:23 AM ZarroTsu QUOTE (Sailerius @ Nov 1 2012, 10:23 AM) ... Nov 1 2012, 06:34 PM  Shaddowval QUOTE (ZarroTsu @ Nov 1 2012, 09:34 PM) Q... Nov 1 2012, 09:25 PM   ZarroTsu QUOTE (Shaddowval @ Nov 2 2012, 01:25 AM)... Nov 2 2012, 02:34 AM LockeZ QUOTE (Sailerius @ Nov 1 2012, 08:23 AM) ... Nov 4 2012, 10:28 PM Shaddowval Please be sure to read my entire post. I never sai... Nov 2 2012, 07:03 AM amerk I don't think there's any right or wrong a... Nov 2 2012, 08:40 AM Clord QUOTE (amerk @ Nov 2 2012, 06:40 PM) I do... Nov 3 2012, 11:05 AM phxDansuke The ability to save anywhere is always something g... Nov 3 2012, 04:18 PM Mutation My simple thought is, if it doesn't have save ... Jan 24 2013, 07:55 PM
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