Submit Your Article


 
RPG Maker

Welcome Guest ( Log In | Register )


  Games Resources RPG Maker VX RPG Maker XP Scripts Tutorials Downloads

> Save Points, A desperate plea
rewells
post Sep 3 2012, 07:03 PM
Post #1


Level 13
Group Icon

Group: Revolutionary
Posts: 222
Type: Event Designer
RM Skill: Skilled




Hey y'all,

I've been meaning to write a post about this for a while, but it keeps slipping my mind until now. I get really annoyed when games do not have save points. The majority of non-RM games I play do have save points, so I am used to relying on them, not having to save just whenever I think about it. I'm glad that RM lets you save anywhere by default, but you could at least put some reminder to save before a boss or after a long cutscene. In most commercial RPGs, save points let me know when the challenge is going to increase (i.e., a boss fight is up ahead) or to let me know that a cutscene is about to happen, so I know if it's a good time to to take a bathroom break or call it quits for the night. They help me pace my the experience, and, most importantly, they remind me to save so I don't have to replay the same 20 minutes of game play!

Thank you


__________________________
Go to the top of the page
 
+Quote Post
   
 
Start new topic
Replies
TheBen
post Sep 18 2012, 02:08 PM
Post #2


Intolerable Noob
Group Icon

Group: Revolutionary
Posts: 343
Type: Developer
RM Skill: Beginner




There are, of course, certain times when saving anywhere would be a bad thing, mainly to preserve a sense of difficulty. If you can save in the middle of a Fire Emblem battle, then you have the advantage of immortality on your side - if the battle doesn't go your way, start over from a turn ago and plan things differently this time. On the other hand, if you only have partial immortality - you can restart at the beginning, or major points in the battle - you're going to play a more defensive, high-stakes game to avoid the punishment of starting over.

However, save points are otherwise rather unnecessary and don't make the game that much harder in the end. Even in cases such as the one described above, you could include a "quicksave" system to allows the player to finish a level in multiple sittings (it's what the FE developers did!).

If you do include a save point, then at least let it perform some auxiliary functions (limited healing, teleportation, access to a shop) rather than being a total nuisance.

P.S. If you put a save point into an open-world game, I might have to kill you. Having to to spend the extra 15-20 minutes gunning for a save point miles from your location (or objective) is really just a bad idea... *cough* Metroid Prime *cough*

This post has been edited by TheBen: Sep 18 2012, 02:09 PM


__________________________
QUOTE
Great people talk about IDEAS
Average people talk about THINGS
Small people talk about OTHER PEOPLE

- A plaque on a BBQ restaurant in VA
Go to the top of the page
 
+Quote Post
   
Shaddow
post Sep 18 2012, 02:48 PM
Post #3


The Eventer Inventor
Group Icon

Group: Local Mod
Posts: 1,250
Type: Event Designer
RM Skill: Masterful
Rev Points: 90




QUOTE (TheBen @ Sep 18 2012, 05:08 PM) *
P.S. If you put a save point into an open-world game, I might have to kill you. Having to to spend the extra 15-20 minutes gunning for a save point miles from your location (or objective) is really just a bad idea... *cough* Metroid Prime *cough*


Haha. That is so true! I also agree with the auxiliary purpose thing. Another thing to consider, is giving rewards for limited saves, kind of like how the Resident Evil games reward you in a second play through for few saves. This could, of course, be implemented mid game, a reward for reaching certain points with minimal saves, it would encourage heavy playing and while saving is an option, it presents risk v reward scenarios for the players.


__________________________




I support these projects! -------------





Go to the top of the page
 
+Quote Post
   
Patinator
post Sep 22 2012, 11:24 AM
Post #4


Level 1
Group Icon

Group: Member
Posts: 5
Type: None
RM Skill: Intermediate




Huh. I for one really like the idea of using tents and such as a portable save, and being able to upgrade it as the game goes on. That's... a really cool idea... auto-saving would work well too. Combining the two - being able to save only in towns at certain buildings except for using your tent/etc., which is limited to being used only in non-populated areas... and then having a subtle autosave feature every once in a while in dungeons and stuff. Have a slight pause and a little tiny message in the bottom of the screen that says "Autosaving...", which makes the player go "oh crap, boss"...

...I might have to think on this. The save system is important! Hmm.
Go to the top of the page
 
+Quote Post
   

Posts in this topic
- rewells   Save Points   Sep 3 2012, 07:03 PM
- - Jonnie19   I actually completely disagree with you in this ca...   Sep 4 2012, 04:59 AM
- - Yuu-Mon Musuedo   Well in my game, when you in save areas, cities, p...   Sep 4 2012, 06:31 AM
- - TheCableGuy   I appreciate it when games incorporate save points...   Sep 4 2012, 06:49 AM
- - Severity   I prefer games when they just let you save anywher...   Sep 4 2012, 07:05 AM
- - amerk   Save anywhere with save point reminders (to remind...   Sep 11 2012, 08:45 AM
|- - rewells   QUOTE (amerk @ Sep 11 2012, 12:45 PM) Ano...   Sep 11 2012, 07:07 PM
|- - markchapman10   QUOTE (amerk @ Sep 11 2012, 08:45 AM) Sav...   Nov 4 2012, 10:47 PM
|- - amerk   I haven't tried it either, yet, but I've b...   Nov 6 2012, 01:24 PM
|- - vvalkingman   What about not breaking immersion by autosaving fo...   Nov 23 2012, 07:59 AM
- - Kaust   QUOTE (rewells @ Sep 4 2012, 04:03 AM) I...   Sep 12 2012, 04:06 AM
|- - amerk   QUOTE (Kaust @ Sep 12 2012, 07:06 AM) A s...   Sep 12 2012, 04:50 AM
|- - TheCableGuy   QUOTE (amerk @ Sep 12 2012, 04:50 AM) Oka...   Sep 12 2012, 10:48 AM
- - Legacy   QUOTE (Kaust @ Sep 12 2012, 01:06 PM) A s...   Sep 12 2012, 04:47 AM
- - Vexus   On my project alive I'm thinking on how to add...   Sep 12 2012, 04:50 AM
|- - rewells   QUOTE (Vexus @ Sep 12 2012, 08:50 AM) Any...   Sep 13 2012, 06:05 PM
- - Shaddowval   You sneak skilled has raised to 56! I was the ...   Sep 12 2012, 11:23 AM
- - bulmabriefs144   I like savepoints, but they should be a plot-relev...   Sep 18 2012, 08:20 AM
||- - rewells   QUOTE (Patinator @ Sep 22 2012, 03:24 PM)...   Sep 25 2012, 08:47 AM
||- - Patinator   QUOTE (rewells @ Sep 25 2012, 12:47 PM) Q...   Sep 26 2012, 06:25 PM
|- - amerk   QUOTE (TheBen @ Sep 18 2012, 05:08 PM) If...   Sep 25 2012, 10:21 AM
- - Apricot   Personally I feel like save points are necessary f...   Sep 22 2012, 02:32 PM
- - The Welsh Paddy   You know, I actually prefered save points, like wh...   Sep 28 2012, 02:43 AM
- - bulmabriefs144   I've heard one of the Breath of Fire games is ...   Sep 30 2012, 06:33 PM
- - ZarroTsu   Crazy idea: Automatically save to file whenever yo...   Oct 19 2012, 05:03 PM
- - Ndoelicious   It really depends on the game though~ Autosave is...   Oct 19 2012, 07:38 PM
|- - ZarroTsu   QUOTE (Ndoelicious @ Oct 19 2012, 11:38 P...   Oct 20 2012, 08:56 AM
- - zacheatscrackers   It depends on the game, imo. Like, if a game...   Oct 20 2012, 09:37 AM
|- - Ndoelicious   QUOTE (zacheatscrackers @ Oct 20 2012, 10...   Oct 20 2012, 11:25 AM
- - Ndoelicious   We've seen a lot of save types in RPG, and we...   Oct 20 2012, 11:20 AM
- - bulmabriefs144   I dunno if you need an autosave feature to do this...   Oct 21 2012, 09:29 PM
- - Chainsaw Police   Lemme just bring up one thing: Savestates. Anybody...   Oct 21 2012, 11:42 PM
|- - zacheatscrackers   QUOTE (Chainsaw Police @ Oct 22 2012, 02...   Oct 24 2012, 12:00 PM
||- - Chainsaw Police   QUOTE (zacheatscrackers @ Oct 25 2012, 07...   Oct 26 2012, 12:29 AM
||- - ZarroTsu   And then this happens.   Oct 26 2012, 03:09 AM
|- - LockeZ   QUOTE (Chainsaw Police @ Oct 22 2012, 02...   Oct 25 2012, 10:59 AM
- - bulmabriefs144   Another consideration. If savepoints are making ...   Oct 22 2012, 10:37 AM
|- - Jonnie19   QUOTE (bulmabriefs144 @ Oct 22 2012, 07:3...   Oct 22 2012, 11:33 AM
- - ZarroTsu   Save-states seem like a problem with the game. Lik...   Oct 25 2012, 03:02 PM
- - bulmabriefs144   I think Savepoints are vital form of game balance....   Oct 26 2012, 07:51 PM
- - Sailerius   If I'm playing an RPG and it has save points, ...   Nov 1 2012, 06:23 AM
|- - ZarroTsu   QUOTE (Sailerius @ Nov 1 2012, 10:23 AM) ...   Nov 1 2012, 06:34 PM
||- - Shaddowval   QUOTE (ZarroTsu @ Nov 1 2012, 09:34 PM) Q...   Nov 1 2012, 09:25 PM
||- - ZarroTsu   QUOTE (Shaddowval @ Nov 2 2012, 01:25 AM)...   Nov 2 2012, 02:34 AM
|- - LockeZ   QUOTE (Sailerius @ Nov 1 2012, 08:23 AM) ...   Nov 4 2012, 10:28 PM
- - Shaddowval   Please be sure to read my entire post. I never sai...   Nov 2 2012, 07:03 AM
- - amerk   I don't think there's any right or wrong a...   Nov 2 2012, 08:40 AM
|- - Clord   QUOTE (amerk @ Nov 2 2012, 06:40 PM) I do...   Nov 3 2012, 11:05 AM
- - phxDansuke   The ability to save anywhere is always something g...   Nov 3 2012, 04:18 PM
- - Mutation   My simple thought is, if it doesn't have save ...   Jan 24 2013, 07:55 PM


Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 18th May 2013 - 05:53 PM
RPG RPG Revolution is an Privacy Policy and Legal
eXTReMe Tracker