Save Points, A desperate plea |
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Sep 3 2012, 07:03 PM
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Level 13

Group: Revolutionary
Posts: 222
Type: Event Designer
RM Skill: Skilled

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Hey y'all,
I've been meaning to write a post about this for a while, but it keeps slipping my mind until now. I get really annoyed when games do not have save points. The majority of non-RM games I play do have save points, so I am used to relying on them, not having to save just whenever I think about it. I'm glad that RM lets you save anywhere by default, but you could at least put some reminder to save before a boss or after a long cutscene. In most commercial RPGs, save points let me know when the challenge is going to increase (i.e., a boss fight is up ahead) or to let me know that a cutscene is about to happen, so I know if it's a good time to to take a bathroom break or call it quits for the night. They help me pace my the experience, and, most importantly, they remind me to save so I don't have to replay the same 20 minutes of game play!
Thank you
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Replies
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Sep 18 2012, 02:08 PM
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Intolerable Noob

Group: Revolutionary
Posts: 343
Type: Developer
RM Skill: Beginner

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There are, of course, certain times when saving anywhere would be a bad thing, mainly to preserve a sense of difficulty. If you can save in the middle of a Fire Emblem battle, then you have the advantage of immortality on your side - if the battle doesn't go your way, start over from a turn ago and plan things differently this time. On the other hand, if you only have partial immortality - you can restart at the beginning, or major points in the battle - you're going to play a more defensive, high-stakes game to avoid the punishment of starting over.
However, save points are otherwise rather unnecessary and don't make the game that much harder in the end. Even in cases such as the one described above, you could include a "quicksave" system to allows the player to finish a level in multiple sittings (it's what the FE developers did!).
If you do include a save point, then at least let it perform some auxiliary functions (limited healing, teleportation, access to a shop) rather than being a total nuisance.
P.S. If you put a save point into an open-world game, I might have to kill you. Having to to spend the extra 15-20 minutes gunning for a save point miles from your location (or objective) is really just a bad idea... *cough* Metroid Prime *cough*
This post has been edited by TheBen: Sep 18 2012, 02:09 PM
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Sep 18 2012, 02:48 PM
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The Eventer Inventor

Group: Local Mod
Posts: 1,250
Type: Event Designer
RM Skill: Masterful
Rev Points: 90

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QUOTE (TheBen @ Sep 18 2012, 05:08 PM)  P.S. If you put a save point into an open-world game, I might have to kill you. Having to to spend the extra 15-20 minutes gunning for a save point miles from your location (or objective) is really just a bad idea... *cough* Metroid Prime *cough* Haha. That is so true! I also agree with the auxiliary purpose thing. Another thing to consider, is giving rewards for limited saves, kind of like how the Resident Evil games reward you in a second play through for few saves. This could, of course, be implemented mid game, a reward for reaching certain points with minimal saves, it would encourage heavy playing and while saving is an option, it presents risk v reward scenarios for the players.
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Posts in this topic
rewells Save Points Sep 3 2012, 07:03 PM Jonnie19 I actually completely disagree with you in this ca... Sep 4 2012, 04:59 AM Yuu-Mon Musuedo Well in my game, when you in save areas, cities, p... Sep 4 2012, 06:31 AM TheCableGuy I appreciate it when games incorporate save points... Sep 4 2012, 06:49 AM Severity I prefer games when they just let you save anywher... Sep 4 2012, 07:05 AM amerk Save anywhere with save point reminders (to remind... Sep 11 2012, 08:45 AM rewells QUOTE (amerk @ Sep 11 2012, 12:45 PM) Ano... Sep 11 2012, 07:07 PM markchapman10 QUOTE (amerk @ Sep 11 2012, 08:45 AM) Sav... Nov 4 2012, 10:47 PM  amerk I haven't tried it either, yet, but I've b... Nov 6 2012, 01:24 PM   vvalkingman What about not breaking immersion by autosaving fo... Nov 23 2012, 07:59 AM Kaust QUOTE (rewells @ Sep 4 2012, 04:03 AM) I... Sep 12 2012, 04:06 AM amerk QUOTE (Kaust @ Sep 12 2012, 07:06 AM) A s... Sep 12 2012, 04:50 AM  TheCableGuy QUOTE (amerk @ Sep 12 2012, 04:50 AM) Oka... Sep 12 2012, 10:48 AM Legacy QUOTE (Kaust @ Sep 12 2012, 01:06 PM) A s... Sep 12 2012, 04:47 AM Vexus On my project alive I'm thinking on how to add... Sep 12 2012, 04:50 AM rewells QUOTE (Vexus @ Sep 12 2012, 08:50 AM) Any... Sep 13 2012, 06:05 PM Shaddowval You sneak skilled has raised to 56! I was the ... Sep 12 2012, 11:23 AM bulmabriefs144 I like savepoints, but they should be a plot-relev... Sep 18 2012, 08:20 AM   rewells QUOTE (Patinator @ Sep 22 2012, 03:24 PM)... Sep 25 2012, 08:47 AM    Patinator QUOTE (rewells @ Sep 25 2012, 12:47 PM) Q... Sep 26 2012, 06:25 PM amerk QUOTE (TheBen @ Sep 18 2012, 05:08 PM) If... Sep 25 2012, 10:21 AM Apricot Personally I feel like save points are necessary f... Sep 22 2012, 02:32 PM The Welsh Paddy You know, I actually prefered save points, like wh... Sep 28 2012, 02:43 AM bulmabriefs144 I've heard one of the Breath of Fire games is ... Sep 30 2012, 06:33 PM ZarroTsu Crazy idea: Automatically save to file whenever yo... Oct 19 2012, 05:03 PM Ndoelicious It really depends on the game though~
Autosave is... Oct 19 2012, 07:38 PM ZarroTsu QUOTE (Ndoelicious @ Oct 19 2012, 11:38 P... Oct 20 2012, 08:56 AM zacheatscrackers It depends on the game, imo.
Like, if a game... Oct 20 2012, 09:37 AM Ndoelicious QUOTE (zacheatscrackers @ Oct 20 2012, 10... Oct 20 2012, 11:25 AM Ndoelicious We've seen a lot of save types in RPG, and we... Oct 20 2012, 11:20 AM bulmabriefs144 I dunno if you need an autosave feature to do this... Oct 21 2012, 09:29 PM Chainsaw Police Lemme just bring up one thing: Savestates. Anybody... Oct 21 2012, 11:42 PM zacheatscrackers QUOTE (Chainsaw Police @ Oct 22 2012, 02... Oct 24 2012, 12:00 PM  Chainsaw Police QUOTE (zacheatscrackers @ Oct 25 2012, 07... Oct 26 2012, 12:29 AM   ZarroTsu And then this happens. Oct 26 2012, 03:09 AM LockeZ QUOTE (Chainsaw Police @ Oct 22 2012, 02... Oct 25 2012, 10:59 AM bulmabriefs144 Another consideration.
If savepoints are making ... Oct 22 2012, 10:37 AM Jonnie19 QUOTE (bulmabriefs144 @ Oct 22 2012, 07:3... Oct 22 2012, 11:33 AM ZarroTsu Save-states seem like a problem with the game. Lik... Oct 25 2012, 03:02 PM bulmabriefs144 I think Savepoints are vital form of game balance.... Oct 26 2012, 07:51 PM Sailerius If I'm playing an RPG and it has save points, ... Nov 1 2012, 06:23 AM ZarroTsu QUOTE (Sailerius @ Nov 1 2012, 10:23 AM) ... Nov 1 2012, 06:34 PM  Shaddowval QUOTE (ZarroTsu @ Nov 1 2012, 09:34 PM) Q... Nov 1 2012, 09:25 PM   ZarroTsu QUOTE (Shaddowval @ Nov 2 2012, 01:25 AM)... Nov 2 2012, 02:34 AM LockeZ QUOTE (Sailerius @ Nov 1 2012, 08:23 AM) ... Nov 4 2012, 10:28 PM Shaddowval Please be sure to read my entire post. I never sai... Nov 2 2012, 07:03 AM amerk I don't think there's any right or wrong a... Nov 2 2012, 08:40 AM Clord QUOTE (amerk @ Nov 2 2012, 06:40 PM) I do... Nov 3 2012, 11:05 AM phxDansuke The ability to save anywhere is always something g... Nov 3 2012, 04:18 PM Mutation My simple thought is, if it doesn't have save ... Jan 24 2013, 07:55 PM
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