Play BGM on Loading Menu Version:1.0 Author:DiamondandPlatinum3 Date:August 13, 2012
Planned Future Versions
Description This script allows you to play BGM on the Loading menu. When you select 'Continue' from the title screen and are taken to the file selection screen, new BGM will play instead of the same title screen music. Similar to Pokemon Gold, Silver, Crystal.
Plays an alternative BGM on Load menu.
Cannot Screenshot Audio, I'm afraid
Paste the script under your materials section in your script editor but above main.
Just take a look at the editable region and modify things appropriately.
# Play BGM on loading menu # Code snippet by DiamondandPlatinum3
class Scene_Load < Scene_File #====================================== # Editable Region #====================================== BGM_MUSIC_FOR_LOAD_SCREEN = "Scene6" BGM_VOLUME = 100 BGM_PITCH = 100 #======================================
alias play_music_onloadscreen first_savefile_index def first_savefile_index RPG::BGM.new(BGM_MUSIC_FOR_LOAD_SCREEN, BGM_VOLUME, BGM_PITCH).play play_music_onloadscreen end end
DP3 / DiamondandPlatinum3
Pacman ~ No special reason, just wanted to put him on the thanks list.
Support Post in this thread or PM me.
Known Compatibility Issues I am unaware of any scripts it doesn't work with; if you find any, post in this thread.
Demo A demo is unnecessary for a script such as this.
Author's Notes This weeks scripting has been brought to you by the letter C, as in 'Chocolate milk is delicious'.
This post has been edited by diamondandplatinum3: Sep 1 2012, 06:38 AM