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> Fun and Challenging Bosses, How would you do this in a Turn Based System?
Shaddow
post Aug 31 2012, 08:46 AM
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So, I am having trouble, as you would have guessed. I am making a turn based battle system, I know you think that's boring, I disagree. Well, except when it comes to the boss fights. I can't see to make them interesting and challenging at the same time. My question is this: What would/do you do for a turn base boss fight to make it interesting?

I read up on the boss type tutorial and such, it was helpful in knowing the different types, but with the limitations of the RM system, how do you do that? What can be done to make these interesting?


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Gamer91112
post Sep 19 2012, 03:13 AM
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QUOTE (Shaddowval @ Aug 31 2012, 08:46 AM) *
So, I am having trouble, as you would have guessed. I am making a turn based battle system, I know you think that's boring, I disagree. Well, except when it comes to the boss fights. I can't see to make them interesting and challenging at the same time. My question is this: What would/do you do for a turn base boss fight to make it interesting?

I read up on the boss type tutorial and such, it was helpful in knowing the different types, but with the limitations of the RM system, how do you do that? What can be done to make these interesting?


I have some experience in making boss fights for turn-based battle systems. What I usually do is make different boss phases, where each different phase the boss summons certain minions. You can even take it up a notch and make it so that the boss casts many other dfferent spells for each phase. I'm working on a final boss right now that inflicts a curse that will reduce your HP to 1 every 3 turns unless you dispell it. I hope I gave you a couple of ideas. =)


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Posts in this topic
- Shaddowval   Fun and Challenging Bosses   Aug 31 2012, 08:46 AM
- - Lato   Im always a sucker for when the Boss changes forms...   Aug 31 2012, 11:19 AM
- - Shaddowval   I like those form types too, the only problem with...   Aug 31 2012, 11:51 AM
|- - amerk   QUOTE (Shaddowval @ Aug 31 2012, 02:51 PM...   Sep 4 2012, 11:14 AM
- - amaro57   There's some really great ideas in an old thre...   Sep 1 2012, 11:06 AM
- - Shaddowval   That was pretty helpful, thanks Amaro!   Sep 1 2012, 11:31 AM
- - Lato   When the boss transforms, you can add new types of...   Sep 1 2012, 11:34 AM
- - rewells   I like turn-based battles because, if done well, t...   Sep 2 2012, 11:25 AM
- - Shaddowval   I plan to have strategy in mine, I'm actually ...   Sep 2 2012, 12:57 PM
|- - rewells   QUOTE (Shaddowval @ Sep 2 2012, 04:57 PM)...   Sep 2 2012, 02:15 PM
- - Shaddowval   I'm using Yanfly Subclass script, so they can...   Sep 2 2012, 03:59 PM
- - Ndoelicious   Remember the Elizabeth from Persona 3 FES? If it...   Sep 5 2012, 12:07 AM
- - rewells   Another idea: incorporate Limit Breaks/Overdrives,...   Sep 5 2012, 01:51 PM
- - Alt_Jack   Chrono Trigger had some wicked bosses; you usually...   Sep 6 2012, 06:08 PM
|- - Ndoelicious   QUOTE (Alt_Jack @ Sep 6 2012, 07:08 PM) C...   Sep 7 2012, 12:22 AM
- - Stalin the stallion   Oh! My most favorite topic! Let me share a...   Sep 8 2012, 09:28 AM
|- - rewells   QUOTE (Stalin the stallion @ Sep 8 2012, 01...   Sep 11 2012, 07:33 PM
- - Shaddowval   I actually like the copycat one, it prompted me wi...   Sep 8 2012, 10:05 AM
|- - Stalin the stallion   Glad i could help   Sep 8 2012, 12:17 PM
- - userjosh704   I hate boss battles that force you to use some str...   Apr 22 2013, 02:25 PM
- - psychofreak   I could think of mountains of strategic boss desig...   Apr 23 2013, 07:27 AM


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