QUOTE (Shaddowval @ Aug 31 2012, 08:46 AM)
So, I am having trouble, as you would have guessed. I am making a turn based battle system, I know you think that's boring, I disagree. Well, except when it comes to the boss fights. I can't see to make them interesting and challenging at the same time. My question is this: What would/do you do for a turn base boss fight to make it interesting?
I read up on the boss type tutorial and such, it was helpful in knowing the different types, but with the limitations of the RM system, how do you do that? What can be done to make these interesting?
I have some experience in making boss fights for turn-based battle systems. What I usually do is make different boss phases, where each different phase the boss summons certain minions. You can even take it up a notch and make it so that the boss casts many other dfferent spells for each phase. I'm working on a final boss right now that inflicts a curse that will reduce your HP to 1 every 3 turns unless you dispell it. I hope I gave you a couple of ideas. =)