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> Fun and Challenging Bosses, How would you do this in a Turn Based System?
Shaddow
post Aug 31 2012, 08:46 AM
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So, I am having trouble, as you would have guessed. I am making a turn based battle system, I know you think that's boring, I disagree. Well, except when it comes to the boss fights. I can't see to make them interesting and challenging at the same time. My question is this: What would/do you do for a turn base boss fight to make it interesting?

I read up on the boss type tutorial and such, it was helpful in knowing the different types, but with the limitations of the RM system, how do you do that? What can be done to make these interesting?


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Stalin the stall...
post Sep 8 2012, 09:28 AM
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Oh! My most favorite topic! Let me share a few fun ideas for bosses biggrin.gif


Idea number one: Countdown to total destruction
One of the basics. Used few times in Final Fantasy, mainly when boss was Bahamut. Each turn you showing message (or animationless skill with specific number for name) on how much turns left. You can make it by events pretty easy. After countdown reaches 0, force boss to use some uber skill and BAM! Battle is much more intense!

Idea number two: Flip-a-coin
You can make boss a skill which effect is random. This can be made by easy work with variables... Or without any! I'll say how without any: make boss few skills with same name, but with slightly different animations and effects. Example i gonna made in my game:
Charon has a nick for coins (sorta like Two-face from batman). One of his skills involves throwing up a coin. I made two different skills with same priority and same names and same cast animation. But when one skill deal heavy damage to party, other damaginfg Charon himself!
When technically it's 2 different skills, it's crating illusion of one skill to a player and adding tention to the battle biggrin.gif

Idea number three: Copycatte
This shall require some work with events. Make boss to get all stat changes player shall cast on his party!
Make a boolean with condition "if actor have cond", make action "add cond" with that condition player have. And BAM! Player who always depended on buffs is screwed biggrin.gif


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rewells
post Sep 11 2012, 07:33 PM
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QUOTE (Stalin the stallion @ Sep 8 2012, 01:28 PM) *
Idea number one: Countdown to total destruction
One of the basics. Used few times in Final Fantasy, mainly when boss was Bahamut. Each turn you showing message (or animationless skill with specific number for name) on how much turns left. You can make it by events pretty easy. After countdown reaches 0, force boss to use some uber skill and BAM! Battle is much more intense!


Your ideas rock Stalin. What makes the Bahamut fight even better is that his uber attack can be reflected, so you have to quickly set up reflect before he uses megaflare and then watch him kill himself! It's pretty much impossible to survive otherwise, so you have to use your mind to figure it out.


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Posts in this topic
- Shaddowval   Fun and Challenging Bosses   Aug 31 2012, 08:46 AM
- - Lato   Im always a sucker for when the Boss changes forms...   Aug 31 2012, 11:19 AM
- - Shaddowval   I like those form types too, the only problem with...   Aug 31 2012, 11:51 AM
|- - amerk   QUOTE (Shaddowval @ Aug 31 2012, 02:51 PM...   Sep 4 2012, 11:14 AM
- - amaro57   There's some really great ideas in an old thre...   Sep 1 2012, 11:06 AM
- - Shaddowval   That was pretty helpful, thanks Amaro!   Sep 1 2012, 11:31 AM
- - Lato   When the boss transforms, you can add new types of...   Sep 1 2012, 11:34 AM
- - rewells   I like turn-based battles because, if done well, t...   Sep 2 2012, 11:25 AM
- - Shaddowval   I plan to have strategy in mine, I'm actually ...   Sep 2 2012, 12:57 PM
|- - rewells   QUOTE (Shaddowval @ Sep 2 2012, 04:57 PM)...   Sep 2 2012, 02:15 PM
- - Shaddowval   I'm using Yanfly Subclass script, so they can...   Sep 2 2012, 03:59 PM
- - Ndoelicious   Remember the Elizabeth from Persona 3 FES? If it...   Sep 5 2012, 12:07 AM
- - rewells   Another idea: incorporate Limit Breaks/Overdrives,...   Sep 5 2012, 01:51 PM
- - Alt_Jack   Chrono Trigger had some wicked bosses; you usually...   Sep 6 2012, 06:08 PM
|- - Ndoelicious   QUOTE (Alt_Jack @ Sep 6 2012, 07:08 PM) C...   Sep 7 2012, 12:22 AM
- - Shaddowval   I actually like the copycat one, it prompted me wi...   Sep 8 2012, 10:05 AM
|- - Stalin the stallion   Glad i could help   Sep 8 2012, 12:17 PM
- - Gamer91112   QUOTE (Shaddowval @ Aug 31 2012, 08:46 AM...   Sep 19 2012, 03:13 AM
- - userjosh704   I hate boss battles that force you to use some str...   Apr 22 2013, 02:25 PM
- - psychofreak   I could think of mountains of strategic boss desig...   Apr 23 2013, 07:27 AM


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