Submit Your Article


 
RPG Maker

Welcome Guest ( Log In | Register )


  Games Resources RPG Maker VX RPG Maker XP Scripts Tutorials Downloads

> Side doors in RMXP maps ?!, RMXP mapping issue
Jens of Zanicuud
post Aug 27 2012, 12:29 PM
Post #1


Dark Jentleman
Group Icon

Group: Local Mod
Posts: 904
Type: Scripter
RM Skill: Skilled
Rev Points: 120




Hi everyone,
I've a mapping issue and don't know how to solve it.
I'm working on a hospital map and need to put some doors at both sides of a corridor:
Attached File  screen.PNG ( 79.05K ) Number of downloads: 27

and on different rooms' walls:
Attached File  screen2.PNG ( 96.51K ) Number of downloads: 18

As you can see, the result is kinda crappy. The blue rectangles can't resemble what I call a door.

Have you any ideas on what I can do to improve the side doors design?
Thanks in advance,

Jens


__________________________
"Thorns are the rose's sweetest essence..."
-Jens of Zanicuud


Games I'm working on:
>

official website: TryAdIne eFfeCt

>

Games I worked on (mainly as a scripter):
>
(Warning: it's a 3rr3's project and it's in Italian!)


Awards

Go to the top of the page
 
+Quote Post
   
 
Start new topic
Replies
Vexus
post Aug 28 2012, 08:38 AM
Post #2


Level 19
Group Icon

Group: Revolutionary
Posts: 396
Type: Mapper
RM Skill: Intermediate




Looks better but I would try to use a wall that is 2 tiles tall not 3 or maybe one that fits with the door as the current one doesn't fit. (Side doors are brown, front one is white.)

Also I don't know if you noticed but the green indicator you use in your game goes over the door, you might want to fix that.

This post has been edited by Vexus: Aug 28 2012, 08:38 AM


__________________________
Current Project/s:
Go to the top of the page
 
+Quote Post
   
Jens of Zanicuud
post Aug 28 2012, 10:19 AM
Post #3


Dark Jentleman
Group Icon

Group: Local Mod
Posts: 904
Type: Scripter
RM Skill: Skilled
Rev Points: 120




QUOTE (Vexus @ Aug 28 2012, 06:38 PM) *
Looks better but I would try to use a wall that is 2 tiles tall not 3 or maybe one that fits with the door as the current one doesn't fit. (Side doors are brown, front one is white.)

Also I don't know if you noticed but the green indicator you use in your game goes over the door, you might want to fix that.


As for the green indicator, that is a minor issue ATM, thanks for the hint, anyway.
I'll try recolouring the doors, even if I'm not satisfied yet...
Maybe I'll try out your idea and reduce walls' height.

Thanks,

Jens


__________________________
"Thorns are the rose's sweetest essence..."
-Jens of Zanicuud


Games I'm working on:
>

official website: TryAdIne eFfeCt

>

Games I worked on (mainly as a scripter):
>
(Warning: it's a 3rr3's project and it's in Italian!)


Awards

Go to the top of the page
 
+Quote Post
   



Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 24th May 2013 - 01:33 PM
RPG RPG Revolution is an Privacy Policy and Legal
eXTReMe Tracker