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> Silliness vs Seriousness, How much is too much?
Shaddow
post Aug 25 2012, 07:15 PM
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So, I'm writing a game that is rather silly in dialogue and overall plot, but I still plan to make it a full game with seriousness happening. I like to think that I have a good balance to it, but that leads to my question.

How far can you go in silliness in a game before it becomes a silly game and loses all credit?


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Lato
post Oct 2 2012, 12:38 PM
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No such thing as to silly I say, in fact I think that a balance of silly and seriousness is the problem, when I enjoy a game I like it to either be all serious or just off the walls silly, a mix of it just seems really grey and boring to me.


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