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> Silliness vs Seriousness, How much is too much?
Shaddow
post Aug 25 2012, 07:15 PM
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So, I'm writing a game that is rather silly in dialogue and overall plot, but I still plan to make it a full game with seriousness happening. I like to think that I have a good balance to it, but that leads to my question.

How far can you go in silliness in a game before it becomes a silly game and loses all credit?


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heartlessmushroo...
post Dec 26 2012, 09:01 AM
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Rceently I saw a very good example of this: Persepolis. It heavily sways more towards the serious scale of things but there are parts that will seriously make you laugh out loud. In a sense, remembering the funny scenes only make our hearts break more whenever things start getting sad.

Something can have a serious tone yet have silly parts as long as iit makes sense within the contest of the story itself and visceversa. An abrupt change from silly to serious could work, but ot's generallya better idea to make things get gradually more serious.

I hope this helps too.

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