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> Silliness vs Seriousness, How much is too much?
Shaddow
post Aug 25 2012, 07:15 PM
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So, I'm writing a game that is rather silly in dialogue and overall plot, but I still plan to make it a full game with seriousness happening. I like to think that I have a good balance to it, but that leads to my question.

How far can you go in silliness in a game before it becomes a silly game and loses all credit?


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MEands
post Aug 25 2012, 07:43 PM
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If you want to see a perfect example of something silly that winds up also giving a very serious message you should check out Angel Beats. Yeah it's not a game but it's a very short anime that could show you what could make it great.

But one thing I'd say is stay away from making characters stupid, or anything stereotypical. If it's going to be a silly game that's also serious you need to at least make the character believable.


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