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DementedCashew
post Aug 24 2012, 11:53 AM
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Big Sister
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I'm curious as to what your techniques are for your storytelling and writing aspects in your game, a full-blown plot or some makeshift dialouge that you don't care if it's crappy or not?


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Sparrowsmith
post Aug 25 2012, 04:38 AM
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I think any plot needs constant revision.
It's a really bad idea to fixate on too much when writing. What you thought was a good scene, or plot line, a few weeks ago isn't necessarily the best you can do.
A lot of the time when I write, I have an arc that I need to happen, or maybe just want to, but it makes little sense, so I'll tie another plot in from elsewhere. Makes the whole thing more dynamic.
It's also easy to only focus on one or two characters, so try to make minor characters have their own arcs as well.
Also, if there's anything about your setting that is different to real life, have you explored the ramifications of those changes?


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amaro57
post Aug 25 2012, 01:01 PM
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QUOTE (Sparrowsmith @ Aug 25 2012, 05:38 AM) *
I think any plot needs constant revision.
It's a really bad idea to fixate on too much when writing. What you thought was a good scene, or plot line, a few weeks ago isn't necessarily the best you can do.
A lot of the time when I write, I have an arc that I need to happen, or maybe just want to, but it makes little sense, so I'll tie another plot in from elsewhere. Makes the whole thing more dynamic.
It's also easy to only focus on one or two characters, so try to make minor characters have their own arcs as well.
Also, if there's anything about your setting that is different to real life, have you explored the ramifications of those changes?


Wise words, a plot should be constantly revised over the course of its writing. Sometimes even as far as to change the whole original idea behind it. But if you're trying to be dynamic, just don't make it into another Kingdom Hearts extravaganza with too many tie-ins. KH is the only game I'll forgive for having such a... twisted plot line. But in another perspective, it's the epitome of what you're saying Sparrow. It demonstrates use of tie-ins for a more dynamic story, and gives minor characters their own arcs as well as the main ones.

I'd love to help Demented, but I don't think I'm really all too good in the writing department, someone like Sparrow would probably have more input.


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DementedCashew
post Aug 25 2012, 07:22 PM
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QUOTE (amaro57 @ Aug 25 2012, 05:01 PM) *
QUOTE (Sparrowsmith @ Aug 25 2012, 05:38 AM) *
I think any plot needs constant revision.
It's a really bad idea to fixate on too much when writing. What you thought was a good scene, or plot line, a few weeks ago isn't necessarily the best you can do.
A lot of the time when I write, I have an arc that I need to happen, or maybe just want to, but it makes little sense, so I'll tie another plot in from elsewhere. Makes the whole thing more dynamic.
It's also easy to only focus on one or two characters, so try to make minor characters have their own arcs as well.
Also, if there's anything about your setting that is different to real life, have you explored the ramifications of those changes?


Wise words, a plot should be constantly revised over the course of its writing. Sometimes even as far as to change the whole original idea behind it. But if you're trying to be dynamic, just don't make it into another Kingdom Hearts extravaganza with too many tie-ins. KH is the only game I'll forgive for having such a... twisted plot line. But in another perspective, it's the epitome of what you're saying Sparrow. It demonstrates use of tie-ins for a more dynamic story, and gives minor characters their own arcs as well as the main ones.

I'd love to help Demented, but I don't think I'm really all too good in the writing department, someone like Sparrow would probably have more input.


You don't have to write, me and Jens could use your ideas and write them out. Then we'll all be heroes to the nooblets.


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