I'm Curious... |
|
|
|
 |
Replies
|
|
Aug 24 2012, 10:14 PM
|

Enigmatic Art

Group: Revolutionary
Posts: 825
Type: Developer
RM Skill: Skilled

|
I generally prefer to tie my story around my setting, not tailor settings to my story... if that makes any sense.
I've done a fair bit of research and have some knowledge of the hero's journey structure and other such basis of storytelling thanks to some of the wonderful people here.
It may be unorthodox, but I generally like to have the settings throughout the journey already set and plug the characters into it. I don't build a journey around the characters but rather I build characters from the journey. It's from there that I can get a story to flow, big or small. It's not a case of designating the protagonist(s) family/friends as the conflict and have the embark on a journey due to that, but rather already have a journey in-place. It's not fixed to the characters or tailored to them, but rather the conflicts I present will ultimately shape the characters in the end; how they react to the journey. My main weakness is still dialogue though, it's a bit tough to figure out how to make a game focused on gameplay but with a decent story without too much texts/visual novel like scenes between figures.
So it would go something like design the world > design the journey > input the characters and have them figure out the way from the start of the maze (journey) to the end.
I know I'm sounding contradictory, but it's also helpful to get inspiration from the hero's journey and that will involve some of the journey being tailored to push the characters one way or another. It's how it works really, if you were trying to climb a large mountain just for one big incentive at the top, then it better be pretty big, else the characters may be inclined to just stop half-way and return. Imagine yourself a Game Master and the characters controlled by RPers, because that's what designing an RPG is! You have to entice your players and build your campaign into the best one possible!
__________________________
 Ty Holder :D [Show/Hide] My Project  Logo by Axerax Still going on Construct Classic. Currently drawing dialogue portraits for the characters. Some can be found on my DA. Mystery of the Seventh Tower: Reborn ------------------- ------------------------------------ I've got my Platform Engine now. Still have to tweak it a bit to allow the 'action' part xD. ------------------------------------ Running into some errors, I'm trying to fix them up as soon as possible though. ------------------------------------ *Fixed* Let's go back to tweaking shall we? ------------------------------------ Mega thanks to DarkYoshi for helping me on so many things. I'm understanding things better now. Just need to see how to call on some object states...mmm... ------------------------------------ Coding AI for enemies ------------------------------------ *Project Moves to Construct* ------------------------------------ I've established a deal with Christian Andersson for his music. That guy is a Fantasy Music GOD. ------------------------------------ Contacting several people for pixel work commissions. ------------------------------------ Gathering some more BGs. ------------------------------------ Editing current sprites for use in Construct. ------------------------------------ Waiting for v1 for Construct. ------------------------------------ Finishing Game Flow Design. ------------------------------------ Finished Story, yet to finalize. ------------------------------------ Finished Red and Yellow tower's level design. ------------------------------------ Finished Aeiner's Sky Port design. ------------------------------------ Character Design time. ------------------------------------
A project developed by Ambry. This used to be my old RMXP project but I converted it to GM8 and now Construct due to the game play possibilities. It's an action platformer with RPG elements and slight twists here and there. The project is based on 'The Seventh Tower' series by Garth Nix, but I assure you, I'm changing a lot of things!
|
|
|
|
|
|
|
Posts in this topic
DementedCashew I'm Curious... Aug 24 2012, 11:53 AM zacheatscrackers I typically just stick to crazy events and humorou... Aug 24 2012, 12:03 PM Jens of Zanicuud I apply the three stage methods to write down the ... Aug 24 2012, 12:06 PM DementedCashew You know what, that is really good thought plannin... Aug 24 2012, 12:13 PM Jens of Zanicuud Why not? ATM I'm really busy, but the idea is ... Aug 24 2012, 12:17 PM DementedCashew Yeah, I could start writing down what has to be in... Aug 24 2012, 12:23 PM DementedCashew Amaro, that made a lot of sense and it wasn't ... Aug 24 2012, 10:46 PM Jens of Zanicuud Amaro's point is not at all contradictory at a... Aug 25 2012, 01:14 AM Sparrowsmith I think any plot needs constant revision.
It's... Aug 25 2012, 04:38 AM amaro57 QUOTE (Sparrowsmith @ Aug 25 2012, 05:38 ... Aug 25 2012, 01:01 PM  DementedCashew QUOTE (amaro57 @ Aug 25 2012, 05:01 PM) Q... Aug 25 2012, 07:22 PM Shaddowval I write in...well sections I suppose you would say... Aug 25 2012, 01:39 PM GalzaRPG My method is pretty indepth.. it largely depends i... Oct 29 2012, 03:50 AM
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
RPG RPG Revolution is an Privacy
Policy and Legal
|
|