Map BGM Continues into BattleVersion: 1.0Author: DiamondandPlatinum3Date: August 20, 2012Planned Future VersionsDescriptionThis script will allow you to play you map BGM into battle.
It's useful for those times when you have battle bgm that needs to kick-in before a battle, or perhaps changing to the battle BGM all the time is probably annoying. Either way, this script does what it says it does.
Features- Can Play Map BGM into Battle without resetting it
- Can be used to start a battle theme early, then by using autorun text & events, you can get the battle scene to kick in at the perfect time
- Choice of whether or not to play the Victory ME after battle
Unfortunately I wasn't sure if I should include another switch to allow the choice of the Victory ME to play to be changeable, I'll do it if requested.
ScreenshotsCannot screenshot audio playing, I'm afraid
Instructions- Paste this script below materials but above main in your script editor.
- Edit the things in the editable region
ScriptGet it from
PastebinCredit- DP3 / DiamondandPlatinum3
SupportPost in this thread or PM me.
Known Compatibility IssuesI am unaware of any scripts it doesn't work with; if you find any, post in this thread.
DemoA demo is unnecessary for a script such as this.
Author's NotesI was using
ERZENGEL's BGM unchange in my own game until I decided that I'd like to have as many scripts as I am using be made by me as possible. Not to mention that ERZENGEL didn't give the option of playing the Victory ME after winning, so I chose to release my own script of it.
Terms of UseIf you can find a use for it, this script is free to use in non-commercial games. If you want to use this script in a commercial game, please understand that I expect a free copy (that's means you PM me and let me know that you plan on using it for a commercial game).