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> How To Solo Battle Then Re-Add Other Party Members (SOLVED!), Possible basic scripting knowledge needed.
RyoHakuron
post Aug 22 2012, 08:16 PM
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Hello, so I'm currently trying to figure out a way to solo battle. Let me explain.

I have an event that will trigger a battle. I'd like for that battle to be fought with one specific character and only that character. The only problem is that I don't know how to go about that. I know I could remove all of the other members from my party; however, this event is optional, and so I'm not sure when the player will trigger the event and what combination of characters they will have. I also have modern algebra's Integrated Reserve Party Script to deal with, so that just adds another whole variable to the equation because of locking and unlocking characters in the reserve or active parties.

I'm basically just looking for a way that I can have the solo battle at any time in the game and then stick the other characters back in my active party without accidentally sticking a character that shouldn't be in the party back in the party or unlocking a character that's supposed to be locked in the active party at that point of the game.

I'm sure I'm making it sound way more complicated than it has to be

If there's some way I could do this through events or scripting, please let me know. If only the Integrated Reserve Party script had a "Set Maximum Active Party" script call, I'd be fine, but it only lets me set a minimum active party.

EDIT:
Oh, and if someone could tell me how to set a conditional branch that checks a character's level without using any scripting, that'd be cool. But that's not the main problem I'm having, so feel free to ignore this part.

This post has been edited by RyoHakuron: Aug 22 2012, 10:19 PM
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Shaddow
post Aug 22 2012, 10:34 PM
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The Eventer Inventor
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Glad to help, can't wait to see this game up and running.

Closing this topic due to it being solved.


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