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> Paid areas, Telling the player where they can't go
Amy Pond
post Aug 18 2012, 10:02 AM
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I am wondering the best ways of telling a player when they can't enter an area that you need to have perhaps the full game to enter.

RuneScape does this rather bluntly - "you can only do this on a member's world" or something like.

Adventure Quest is a little more in-your-face with a page saying you must be a Guardian and leading you to a purchase page.

Another alternative is just to hide the thing altogether. Only make said door, gate, etc appear if you're playing the full version. This might make the free game easier to play, but it doesn't show the effect of the paid game having a huge extra world very well.

Then another way would be to have some sort of in-game storyline thing replacing "paid accounts" - players who have bought the game become "knights" - then instead of saying "you have to pay to enter here", the game subtly says "you must be a knight", or "you must have the king's favour", or something like that.

Anyway, thought it would be an interesting discussion.


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Gamer91112
post Sep 20 2012, 11:36 AM
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QUOTE (Amy Pond @ Aug 18 2012, 11:02 AM) *
I am wondering the best ways of telling a player when they can't enter an area that you need to have perhaps the full game to enter.

RuneScape does this rather bluntly - "you can only do this on a member's world" or something like.

Adventure Quest is a little more in-your-face with a page saying you must be a Guardian and leading you to a purchase page.

Another alternative is just to hide the thing altogether. Only make said door, gate, etc appear if you're playing the full version. This might make the free game easier to play, but it doesn't show the effect of the paid game having a huge extra world very well.

Then another way would be to have some sort of in-game storyline thing replacing "paid accounts" - players who have bought the game become "knights" - then instead of saying "you have to pay to enter here", the game subtly says "you must be a knight", or "you must have the king's favour", or something like that.

Anyway, thought it would be an interesting discussion.


I would love to be able to add this feature to my games in the future. Being able to make players pay for more features in the game sounds like a pretty epic idea to me, and I'm trying to find ways on how that can work with RPG Maker, so I can make a decent amount of money from releasing games on my website. thumbsup.gif


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