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> Full Heal after every battle, like in FF13 for example.
Tsureiyu
post Aug 17 2012, 07:32 PM
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What do you guys think of full health and magic after every battle?
you can't make HP-reducing traps in the map as a downside though, for one.
but then the focus is on battles; it's not so much just slowly draining your potions in a dungeon as it is putting emphasis on each battle. that way, party HP can fluctuate in each battle very quickly, also, then each battle will need a strategy, instead of generic mooks just draining your potions.
As a result though, there'll be less you can do in the maps.

there's still the possibility of instant-kill traps, but to me that's just cheap.

Like in FF13, the maps are quite linear, there's not much other than the chests and such. but that didn't make it really an easier game, since a few of the "regular" enemies could be capable of killing you (either that or i'm just not a hardcore asian like people might think i am xD)

so, whats your guys opinion on this? i'm wondering if i should do it for my project.


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SynthesisRTF
post Aug 18 2012, 08:57 AM
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It does sound like a more unique idea, and it can make battles a lot harder, thus increasing challenge.

You're going to have to change the menus around to remove data about current HP and MP though.

This post has been edited by SynthesisRTF: Aug 18 2012, 08:57 AM


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Jens of Zanicuud
post Aug 18 2012, 09:38 AM
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QUOTE (SynthesisRTF @ Aug 18 2012, 06:57 PM) *
It does sound like a more unique idea, and it can make battles a lot harder, thus increasing challenge.

You're going to have to change the menus around to remove data about current HP and MP though.


I think that's not required. You should be aware of how many HP/MP you have at the beginning of the battle.
Since HP/MP will rise with level (or at least I suppose), I think it would be better to show them anyway.

Obviously, with a full heal feature like this you can effectively make battles more complicated.
If I were you, I'd give a look to this project, in which the author implemented the feature you were talking about:

A Dust Tale

If you are planning to use that system, you will have to do a lot of work on enemies' AI to make every battle very challenging.
Anyway, I'm for this idea, I've made something similar in one of my previous projects and worked quite well.

So... keep on your way, it's a rather good idea.

Jens


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