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> Full Heal after every battle, like in FF13 for example.
Tsureiyu
post Aug 17 2012, 07:32 PM
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What do you guys think of full health and magic after every battle?
you can't make HP-reducing traps in the map as a downside though, for one.
but then the focus is on battles; it's not so much just slowly draining your potions in a dungeon as it is putting emphasis on each battle. that way, party HP can fluctuate in each battle very quickly, also, then each battle will need a strategy, instead of generic mooks just draining your potions.
As a result though, there'll be less you can do in the maps.

there's still the possibility of instant-kill traps, but to me that's just cheap.

Like in FF13, the maps are quite linear, there's not much other than the chests and such. but that didn't make it really an easier game, since a few of the "regular" enemies could be capable of killing you (either that or i'm just not a hardcore asian like people might think i am xD)

so, whats your guys opinion on this? i'm wondering if i should do it for my project.


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SynthesisRTF
post Aug 18 2012, 08:57 AM
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It does sound like a more unique idea, and it can make battles a lot harder, thus increasing challenge.

You're going to have to change the menus around to remove data about current HP and MP though.

This post has been edited by SynthesisRTF: Aug 18 2012, 08:57 AM


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