My non physical skills (ei: silence and sleep skills) used to read out "*Player* was silenced" when effective or "It will not work" for ineffective. Throughout the process of making my game something was changed so that they read out like normal physical skills. So even though no damage is caused, it will read out "Miss! No damage!" before reading out whether the state change was effective or not. I've tried copying and pasting skills from other projects to make sure I have the same settings, copying and pasting Scene_Battle from other projects to make sure I have the default settings but it still won't work.
What did I change and how can I fix it?