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> Concept arts and battle interface, ..my name's art ._.; lol
Tsureiyu
post Aug 11 2012, 07:11 AM
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Posts: 67
Type: Artist
RM Skill: Skilled




guess i just felt like sharing my battle interface, and some artwork, aha.
It's the first interface i made, so it may be changed later.

As for the concept art, it's for two different projects, though i'm focusing mostly on the fantasy-ish one at the moment.
So yeah, hoping you like it i guess, feedback's nice too. xD

Command menu/party status

Rosario sprite made by me, also. Just not the ghost ofc, and the background. Health bars to be changed.. oh yeah and Atoa's battle system.


Rosario chibi WIP


Vance (pencil)


Mass-produced mech


Sketch; large and normal mech


Beam rifle


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Jens of Zanicuud
post Aug 11 2012, 09:03 AM
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Posts: 904
Type: Scripter
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Rev Points: 120




OMG!!! This is actually great!

These mechs... are fantastic!
Please, post that project's demo soon smile.gif
I really love science fiction RPGs and if these sketch represent even only a ten percent of the work... well, I will look forward too see them finished.

Did you draw inspiration from Gundam, Armored Core, Code Geass or anything else? I'm a huge Armored Core fan and I found that mass produced mech reminded me that game...

Even the large mech and the beam rifle are exceptional...
I wish I was able to draw like that...

As regards the previous screens...
The battle system HUD and the sprite look nice and well done. I personally don't like Rosario's chibi's face. I think it's too much different from the battler.

Maybe I'll ask for help for my project, since I'm using mech like that (maybe smaller, but the style is similar)...

Jens


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