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> Command-styled escape
Jens of Zanicuud
post Aug 3 2012, 09:36 AM
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Okay, I've got this idea for a game mechanic.

The default battle engine's escape is kinda crappy, so I've decided to modify it a little:
when you select the Escape command, a time bar makes her appearance:



Pressing Right and Left arrows alternately, you'll fill the escape bar.



In order to escape, you have to fill the bar before the time runs out.

Time is calculated on the enemies total speed parameter: the more the enemies are quick, the less time you have.
If enemies are present in a large number, time is even less than before.
Again, if there are too many enemies, you won't be allowed to escape, unless you kill some of them.

I'd be glad to have some feedback on this idea...

Jens


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Jonnie19
post Aug 4 2012, 12:53 AM
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Are you trying to rise from your lullaby?
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Is it the same keys everytime? Also what about bosses, perhaps you could use this same engine for a similar thing with bosses, perhaps you could have an evade option for bosses, So that once you take your turn to use this option. You gain the ability to either block or evade the boss' attack?

Escaping is something I always find slightly underdeveloped when it comes to RPG's. I am all for this idea, it gives something new to the standard escape smile.gif

I assume this system is scripted?


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