Submit Your Article


 
RPG Maker

Welcome Guest ( Log In | Register )


  Games Resources RPG Maker VX RPG Maker XP Scripts Tutorials Downloads

> Changing Music Event Question, Solved
Shaddow
post Jul 29 2012, 09:09 AM
Post #1


The Eventer Inventor
Group Icon

Group: Local Mod
Posts: 1,250
Type: Event Designer
RM Skill: Masterful
Rev Points: 90




This question should probably be very easy to answer, and I am ashamed I struggle to find the solution. Anyways, I am using Jet's Time Script and taking full advantage of the day and night switches. In each of my towns I have the music change to something softer once night hits, and this works just fine using a parallel process and day or night switches.

It works beautifully, the problem that I run into, though. Is that it restarts the music when you step back out into the main town and the event goes off again. I cannot put a switch or else the music will not change every time the day or night switches. Is there a way to make the music flow seamlessly? All help is appreciated.

This post has been edited by shaddowval: Aug 16 2012, 10:26 AM


__________________________




I support these projects! -------------





Go to the top of the page
 
+Quote Post
   
 
Start new topic
Replies
diamondandplatin...
post Aug 16 2012, 03:58 AM
Post #2


Level 5
Group Icon

Group: Member
Posts: 72
Type: Writer
RM Skill: Skilled
Rev Points: 45




It doesn't 'defeat' the purpose if you do it right.
If your maps change BGM by default no eventing you're gonna do will make the music work smoothly for you.

If you walked onto a map that is set to play daytime music when you're walking around it at nighttime you WILL hear the daytime music play, and any event you may have set up to change the music will not kick in until the damage is already done.


So I'm gonna quote myself and explain better.
QUOTE (diamondandplatinum3 @ Jul 30 2012, 11:29 PM) *
Set all your maps to never change the music ~ By doing this, your music is NEVER changed when you transfer maps, so your music will remain the same EVERYWHERE (except battles of course) until you tell it to change via an event call.



If you've set-up your parallel process which changes music correctly, that should solve your entire issue. ~ No switches, no anything new, if you've already set it up correctly, you have no issues except maps forcefully changing your BGM.

You can use common sense for any maps which don't play music on their own wink.gif ~ pure and simple, if maps aren't changing music anymore, you need an event to do it for you; intro map would need an event to play the map music, that volcano map that isn't affected by day and night BGM would be fine having its BGM changed in the map data, etc, etc.


smile.gif


__________________________
Go to the top of the page
 
+Quote Post
   



Closed TopicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 25th May 2013 - 06:06 PM
RPG RPG Revolution is an Privacy Policy and Legal
eXTReMe Tracker