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> Changing Music Event Question, Solved
Shaddow
post Jul 29 2012, 09:09 AM
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This question should probably be very easy to answer, and I am ashamed I struggle to find the solution. Anyways, I am using Jet's Time Script and taking full advantage of the day and night switches. In each of my towns I have the music change to something softer once night hits, and this works just fine using a parallel process and day or night switches.

It works beautifully, the problem that I run into, though. Is that it restarts the music when you step back out into the main town and the event goes off again. I cannot put a switch or else the music will not change every time the day or night switches. Is there a way to make the music flow seamlessly? All help is appreciated.

This post has been edited by shaddowval: Aug 16 2012, 10:26 AM


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Nub Cake
post Jul 29 2012, 01:35 PM
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I don't know of any simple ways, but you can use switches, so when you enter the town, a switch goes of and it switches to the events second page, when you enter the area with new music, the switch goes off again, so next time you enter the town it starts again.

I hope this is easy to understand, as i am not the best to describe stuff tongue.gif


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The game is based on a girl, still unnamed, and it's a day at the high school where they play mafia.

Mafia is a game where a few is selected to be mafia, and a a couple selected for detectives. The rest is innocent, and the mafias touch them and tells them their dead, and they eventually lie down, sit down or go to a certain room. Now, the detective can then go to them, and the dead guy will tell them one thing that can describe the murders appearance, but no names, and no one else knows what that guy told the detective. Either the mafia kills all, or the detective catches the mafias, and the game ends.

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