Group: Local Mod
RM Skill: Skilled
Rev Points: 120
Some times ago I was working on a project (now dismissed - or rather, waiting for my current project completion) which was designed to end badly, with the death of every character in the party (this was however related to the plot).
I've seen quite a few RPG with a default (i.e. not optional) bad ending (FFXIII-2 / KH Birth by Sleep - if we can call their ending bad), so I wonder if it's a taboo to make your game ends in a tragic way, or simply players prefer an happy ending to every game they play, since they are playing not to think to their problems...
What's your point about it? Would you play/create a game with a tragic ending (not optional - main ending)?
If so, why?
That's a feature I've never found in a RPG Maker game (excluding maybe survival horror...) If you know some link 'bout that, I'd be pleased to give it a look.
Maybe my project will resurrect, who knows?
"Thorns are the rose's sweetest essence..." -Jens of Zanicuud