Bad Endings |
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Nov 4 2012, 10:11 PM
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Level 9

Group: Revolutionary
Posts: 141
Type: Developer
RM Skill: Masterful

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A lot of this is Game As Fantasy vs. Game As Drama.
If your game is designed primarily as a fantasy (by fantasy I mean make-believe, I'm not using the word to talk about magic) then the player is putting himself in the shoes of the hero. The player is living out his fantasy of becoming a hero and saving the world. In these kinds of games, to not allow the player to actually save the world in the end would be kind of horrible - you would be failing to create the kind of game the player came wanting to play.
If your game is designed primarily as a drama, however - the player is watching a story unfold, and though he can influence it and control things in the world by playing the game, none of the characters actually represent the player - then you can do pretty much anything in your story that you think makes it a better story. If you're crafting a tale for the player to watch, rather than an identity for the player to assume, you shouldn't feel constrained to allow the player to achieve total success at everything he does. The player has a different mindset - what he's trying to do isn't "save the world," it's "direct this team of heroes to save the world." There's a big difference. He's not the hero. He's the player.
Almost any game where you control a party of characters falls into the "game as drama" category. Most single-hero games where the hero has a pre-defined personality also do so. To actually step mentally into the shoes of the protagonist in the game, it often needs to be a blank slate to a degree - though if it were truly a TOTALLY blank slate, there'd be no fantasy to step into. When playing a game like Fallout, World of Warcraft, Zelda, Dragon Warrior, Call of Duty, Rock Band, etc., you either go in with an expectation of what role you get to play as in this game, or you develop a sense very early on as to what that role is. If you're making a game like this, don't yank the carpet out from under the player at the last minute, and tell them, "Oh, sorry, you got 99% of the way there, but you can't actually be a hero." The equivalent of that in a game as drama would be getting almost to the end of the game, and then showing a message saying "For the rest of the game, just imagine the plot as whatever you want." In both cases, you're not following through.
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Posts in this topic
Jens of Zanicuud Bad Endings Jul 28 2012, 12:30 AM rewells I like feeling accomplished after beating a game. ... Jul 28 2012, 02:23 AM Jens of Zanicuud I've played Finding Eden and remember the endi... Jul 28 2012, 03:36 AM  rewells QUOTE (Jens of Zanicuud @ Jul 28 2012, 07... Jul 28 2012, 05:15 PM MEands The frustration of having the characters die at th... Jul 28 2012, 02:41 PM MagitekElite I agree with the others.
However, endings with so... Jul 28 2012, 02:51 PM Jonnie19 I am going to start this reply by mentioning somet... Jul 28 2012, 11:05 PM Jens of Zanicuud QUOTE ([b]rewells[/b] @ Jul 2... Jul 29 2012, 04:01 AM shaddowval I realize that there are a lot of answers to this ... Jul 29 2012, 08:36 AM rewells QUOTE (shaddowval @ Jul 29 2012, 12:36 PM... Jul 29 2012, 09:42 PM amerk To Jonnie: Why couldn't Tidus have been modele... Jul 30 2012, 01:20 PM obsorber Yes a bad ending is disappointing for the player a... Jul 31 2012, 04:47 AM Jonnie19 QUOTE (amerk @ Jul 30 2012, 09:20 PM) To ... Aug 1 2012, 10:05 PM KD648 I wouldn't mind a tragic ending to a videogame... Jul 31 2012, 07:13 AM Jens of Zanicuud I'm generally not for mainstream games, but yo... Aug 1 2012, 12:53 AM Stalin the stallion Main ending must never be bad. Bittersweet, maybe,... Sep 8 2012, 09:36 AM TheCableGuy Romeo and Juliet is probably the best known Ending... Sep 8 2012, 09:58 PM amerk QUOTE (TheCableGuy @ Sep 9 2012, 12:58 AM... Sep 9 2012, 03:16 PM rewells QUOTE (TheCableGuy @ Sep 9 2012, 01:58 AM... Sep 11 2012, 07:18 PM  Jens of Zanicuud QUOTE (rewells @ Sep 12 2012, 05:18 AM) B... Sep 12 2012, 12:14 AM Saul95 I also can't stand the bad endings, but the po... Sep 8 2012, 10:19 PM Stalin the stallion Bad ending CAN be acceptable in prequels, where al... Sep 9 2012, 03:05 AM Shaddowval Actually an XBOX360 series of turned based strateg... Sep 9 2012, 03:50 PM bulmabriefs144 I haven't a problem with human death of old ag... Sep 10 2012, 05:36 PM Clord Corpse Party is a good example. In the final chapt... Oct 1 2012, 05:53 AM markchapman10 to reply to the OP, it don't matter to me as l... Nov 4 2012, 10:32 PM Naridar QUOTE (LockeZ @ Nov 5 2012, 07:11 AM) If ... Dec 31 2012, 11:53 AM Gospel Knight As far as how bad endings go in Video Games, I kno... Jan 1 2013, 04:57 AM Shaddowval I think some people are misunderstanding what this... Jan 1 2013, 01:06 PM Jens of Zanicuud QUOTE (Shaddowval @ Jan 1 2013, 10:06 PM)... Jan 2 2013, 09:17 AM LockeZ It kind of is against the rules, is the thing. Th... Jan 4 2013, 04:52 PM Jens of Zanicuud @LockeZ
Okay, what I meant to say is: during the ... Jan 8 2013, 10:04 AM  LockeZ Ah, hmm. The thing about an ending like that is, ... Jan 8 2013, 12:35 PM
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