QUOTE (rewells @ Sep 12 2012, 05:18 AM)

Back on topic, I think stories about death help me cope with death better. Seeing other people (even if they're video game characters) deal with the emotions that come with losing someone makes me feel less alone when it happens to me. In real life, everyone guards their emotions to some sense, but as a player/viewer you get to actually see the characters at their best and worst (if it's an interesting story). I just accept that when I watch/read/play something it might make bring up some repressed emotions of mine...but isn't that the job of good stories? To make the player feel?
<Jens emerges from shadows again after having solved a circuit with Kirchhoff's laws>
I completely agree with rewells. Why should not a game end with the death of any characters? RPG games, as well as novels, can express emotions as well. I'm not for a statement like "the world is an ugly place, so we must suffer and die, and...". I'm just saying that sad ending can be actually good if they're able to bring up emotions.
Whoever told that the player has to be rewarded for his/her playthrough, well, had a good point.
You should reward the player a little in the ending, just to make them feel they accomplished something... or at least, give the player a hope that that won't be the real ending, though in your mind that was exactly so...
something like deceiving who play to make them comfortable with the ending

<Jens come back to shadows again, attempting to finish his third issue for his degree>
This post has been edited by Jens of Zanicuud: Sep 12 2012, 12:15 AM