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> Bad Endings
Jens of Zanicuud
post Jul 28 2012, 12:30 AM
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Some times ago I was working on a project (now dismissed - or rather, waiting for my current project completion) which was designed to end badly, with the death of every character in the party (this was however related to the plot).

I've seen quite a few RPG with a default (i.e. not optional) bad ending (FFXIII-2 / KH Birth by Sleep - if we can call their ending bad), so I wonder if it's a taboo to make your game ends in a tragic way, or simply players prefer an happy ending to every game they play, since they are playing not to think to their problems...

What's your point about it?
Would you play/create a game with a tragic ending (not optional - main ending)?

If so, why?

That's a feature I've never found in a RPG Maker game (excluding maybe survival horror...)
If you know some link 'bout that, I'd be pleased to give it a look.

Maybe my project will resurrect, who knows?

Jens


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TheCableGuy
post Sep 8 2012, 09:58 PM
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Romeo and Juliet is probably the best known Ending where almost the whole cast of the Main people in the story die. That's one story that I both Loved and Hated because of how well it was told.

I don't much care for Bad end games that have pointless deaths (if any death could truly have a point) much if the Story escalates to the point that death is the only possible outcome or Best possible outcome, it could work if the Story is well written. This could work in books and movies but yeah, like it's been said, it would be hard for something for a player to handle...

And pray that anyone who does play it does not have any personal demons of their own; that may take such a game a little bit personal.
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rewells
post Sep 11 2012, 07:18 PM
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QUOTE (TheCableGuy @ Sep 9 2012, 01:58 AM) *
Romeo and Juliet is probably the best known Ending where almost the whole cast of the Main people in the story die. That's one story that I both Loved and Hated because of how well it was told.

I don't much care for Bad end games that have pointless deaths (if any death could truly have a point) much if the Story escalates to the point that death is the only possible outcome or Best possible outcome, it could work if the Story is well written. This could work in books and movies but yeah, like it's been said, it would be hard for something for a player to handle...

And pray that anyone who does play it does not have any personal demons of their own; that may take such a game a little bit personal.


The 1996 version of Romeo and Juliet with Leoanardo Decaprio and Claire Danes is AWESOME! It is set in modern times but the dialogue is still 16th century, and it begins with a shootout at a gas station.

Back on topic, I think stories about death help me cope with death better. Seeing other people (even if they're video game characters) deal with the emotions that come with losing someone makes me feel less alone when it happens to me. In real life, everyone guards their emotions to some sense, but as a player/viewer you get to actually see the characters at their best and worst (if it's an interesting story). I just accept that when I watch/read/play something it might make bring up some repressed emotions of mine...but isn't that the job of good stories? To make the player feel?


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Posts in this topic
- Jens of Zanicuud   Bad Endings   Jul 28 2012, 12:30 AM
- - rewells   I like feeling accomplished after beating a game. ...   Jul 28 2012, 02:23 AM
|- - Jens of Zanicuud   I've played Finding Eden and remember the endi...   Jul 28 2012, 03:36 AM
|- - rewells   QUOTE (Jens of Zanicuud @ Jul 28 2012, 07...   Jul 28 2012, 05:15 PM
- - MEands   The frustration of having the characters die at th...   Jul 28 2012, 02:41 PM
- - MagitekElite   I agree with the others. However, endings with so...   Jul 28 2012, 02:51 PM
- - Jonnie19   I am going to start this reply by mentioning somet...   Jul 28 2012, 11:05 PM
- - Jens of Zanicuud   QUOTE ([b]rewells[/b] @ Jul 2...   Jul 29 2012, 04:01 AM
- - shaddowval   I realize that there are a lot of answers to this ...   Jul 29 2012, 08:36 AM
|- - rewells   QUOTE (shaddowval @ Jul 29 2012, 12:36 PM...   Jul 29 2012, 09:42 PM
- - amerk   To Jonnie: Why couldn't Tidus have been modele...   Jul 30 2012, 01:20 PM
|- - obsorber   Yes a bad ending is disappointing for the player a...   Jul 31 2012, 04:47 AM
|- - Jonnie19   QUOTE (amerk @ Jul 30 2012, 09:20 PM) To ...   Aug 1 2012, 10:05 PM
- - KD648   I wouldn't mind a tragic ending to a videogame...   Jul 31 2012, 07:13 AM
|- - Jens of Zanicuud   I'm generally not for mainstream games, but yo...   Aug 1 2012, 12:53 AM
- - Stalin the stallion   Main ending must never be bad. Bittersweet, maybe,...   Sep 8 2012, 09:36 AM
|- - amerk   QUOTE (TheCableGuy @ Sep 9 2012, 12:58 AM...   Sep 9 2012, 03:16 PM
|- - Jens of Zanicuud   QUOTE (rewells @ Sep 12 2012, 05:18 AM) B...   Sep 12 2012, 12:14 AM
- - Saul95   I also can't stand the bad endings, but the po...   Sep 8 2012, 10:19 PM
- - Stalin the stallion   Bad ending CAN be acceptable in prequels, where al...   Sep 9 2012, 03:05 AM
- - Shaddowval   Actually an XBOX360 series of turned based strateg...   Sep 9 2012, 03:50 PM
- - bulmabriefs144   I haven't a problem with human death of old ag...   Sep 10 2012, 05:36 PM
- - Clord   Corpse Party is a good example. In the final chapt...   Oct 1 2012, 05:53 AM
- - LockeZ   A lot of this is Game As Fantasy vs. Game As Drama...   Nov 4 2012, 10:11 PM
- - markchapman10   to reply to the OP, it don't matter to me as l...   Nov 4 2012, 10:32 PM
- - Naridar   QUOTE (LockeZ @ Nov 5 2012, 07:11 AM) If ...   Dec 31 2012, 11:53 AM
- - Gospel Knight   As far as how bad endings go in Video Games, I kno...   Jan 1 2013, 04:57 AM
- - Shaddowval   I think some people are misunderstanding what this...   Jan 1 2013, 01:06 PM
|- - Jens of Zanicuud   QUOTE (Shaddowval @ Jan 1 2013, 10:06 PM)...   Jan 2 2013, 09:17 AM
- - LockeZ   It kind of is against the rules, is the thing. Th...   Jan 4 2013, 04:52 PM
- - Jens of Zanicuud   @LockeZ Okay, what I meant to say is: during the ...   Jan 8 2013, 10:04 AM
- - LockeZ   Ah, hmm. The thing about an ending like that is, ...   Jan 8 2013, 12:35 PM


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