QUOTE (TheCableGuy @ Sep 9 2012, 01:58 AM)

Romeo and Juliet is probably the best known Ending where almost the whole cast of the Main people in the story die. That's one story that I both Loved and Hated because of how well it was told.
I don't much care for Bad end games that have pointless deaths (if any death could truly have a point) much if the Story escalates to the point that death is the only possible outcome or Best possible outcome, it could work if the Story is well written. This could work in books and movies but yeah, like it's been said, it would be hard for something for a player to handle...
And pray that anyone who does play it does not have any personal demons of their own; that may take such a game a little bit personal.
The 1996 version of Romeo and Juliet with Leoanardo Decaprio and Claire Danes is AWESOME! It is set in modern times but the dialogue is still 16th century, and it begins with a shootout at a gas station.
Back on topic, I think stories about death help me cope with death better. Seeing other people (even if they're video game characters) deal with the emotions that come with losing someone makes me feel less alone when it happens to me. In real life, everyone guards their emotions to some sense, but as a player/viewer you get to actually see the characters at their best and worst (if it's an interesting story). I just accept that when I watch/read/play something it might make bring up some repressed emotions of mine...but isn't that the job of good stories? To make the player feel?