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> Bad Endings
Jens of Zanicuud
post Jul 28 2012, 12:30 AM
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Some times ago I was working on a project (now dismissed - or rather, waiting for my current project completion) which was designed to end badly, with the death of every character in the party (this was however related to the plot).

I've seen quite a few RPG with a default (i.e. not optional) bad ending (FFXIII-2 / KH Birth by Sleep - if we can call their ending bad), so I wonder if it's a taboo to make your game ends in a tragic way, or simply players prefer an happy ending to every game they play, since they are playing not to think to their problems...

What's your point about it?
Would you play/create a game with a tragic ending (not optional - main ending)?

If so, why?

That's a feature I've never found in a RPG Maker game (excluding maybe survival horror...)
If you know some link 'bout that, I'd be pleased to give it a look.

Maybe my project will resurrect, who knows?

Jens


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Jonnie19
post Jul 28 2012, 11:05 PM
Post #2


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I am going to start this reply by mentioning something that you should never do if a character dies...and for this I reference, once again, Final Fantasy X and X-2
Ending Spoilers!
As fans of X and X-2 know, the whiny bitc...I mean Tidus (the main character from X) dies saving Yuna...*Cheers*, now in one of the plotlines of X-2 is to find out about a certain sphere that sounds just like his whiny annoying stupid voice...The game continues blah blah but I digress, If you manage to get 100% completion you get the option of bringing Tidus back to life which is what ruins X-2.The knowledge that 100% completion gives you the opportunity to destroy a great ending...It just ruins the entire game. So if a character is going to die. MAKE SURE IT STAYS DEAD!


I love a bad ending...as long as it's done right. You need to literally bring people to tears. Once again a brilliant example is Finding Eden...I have shamelessly played the game so many times and every time I am devastated when
Finding Eden Spoilers

One of the main characters gives his life to save her.

Now normally I would harp on about how Voice Actors can bring the characters to life...however in this case the way that FE was written was so amazing, that you could hear the characters, even though it was a 30min microgame. The development that went into it must have been outstanding due to the amount the characters were developed throughout the game. The close-ness of the main characters, and then the disaster that occurs. (read spoiler...)

But once again I digress...The point is, if you want to kill the main characters, or cause a disaster that basically renders the entire game pointless then be very smart. Develop your characters to the point of exhaustion; that way when they die. You devastate the player, but it's good devistation because they know that they have done something that helps the world that they have come to love, which is of course the world of your game tongue.gif

TL;DR: Go ahead and do it, there is too many happy go lucky stories around. But remember to develop your characters and world so much that the player can become eveloped in the world...so much that WHEN it happens. The player can really feel it. and do not under any circumstances bring the player back to life, in a equal...or later in the game. It's just stupid. Plain and simple stupid.


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Posts in this topic
- Jens of Zanicuud   Bad Endings   Jul 28 2012, 12:30 AM
- - rewells   I like feeling accomplished after beating a game. ...   Jul 28 2012, 02:23 AM
|- - Jens of Zanicuud   I've played Finding Eden and remember the endi...   Jul 28 2012, 03:36 AM
|- - rewells   QUOTE (Jens of Zanicuud @ Jul 28 2012, 07...   Jul 28 2012, 05:15 PM
- - MEands   The frustration of having the characters die at th...   Jul 28 2012, 02:41 PM
- - MagitekElite   I agree with the others. However, endings with so...   Jul 28 2012, 02:51 PM
- - Jens of Zanicuud   QUOTE ([b]rewells[/b] @ Jul 2...   Jul 29 2012, 04:01 AM
- - shaddowval   I realize that there are a lot of answers to this ...   Jul 29 2012, 08:36 AM
|- - rewells   QUOTE (shaddowval @ Jul 29 2012, 12:36 PM...   Jul 29 2012, 09:42 PM
- - amerk   To Jonnie: Why couldn't Tidus have been modele...   Jul 30 2012, 01:20 PM
|- - obsorber   Yes a bad ending is disappointing for the player a...   Jul 31 2012, 04:47 AM
|- - Jonnie19   QUOTE (amerk @ Jul 30 2012, 09:20 PM) To ...   Aug 1 2012, 10:05 PM
- - KD648   I wouldn't mind a tragic ending to a videogame...   Jul 31 2012, 07:13 AM
|- - Jens of Zanicuud   I'm generally not for mainstream games, but yo...   Aug 1 2012, 12:53 AM
- - Stalin the stallion   Main ending must never be bad. Bittersweet, maybe,...   Sep 8 2012, 09:36 AM
- - TheCableGuy   Romeo and Juliet is probably the best known Ending...   Sep 8 2012, 09:58 PM
|- - amerk   QUOTE (TheCableGuy @ Sep 9 2012, 12:58 AM...   Sep 9 2012, 03:16 PM
|- - rewells   QUOTE (TheCableGuy @ Sep 9 2012, 01:58 AM...   Sep 11 2012, 07:18 PM
|- - Jens of Zanicuud   QUOTE (rewells @ Sep 12 2012, 05:18 AM) B...   Sep 12 2012, 12:14 AM
- - Saul95   I also can't stand the bad endings, but the po...   Sep 8 2012, 10:19 PM
- - Stalin the stallion   Bad ending CAN be acceptable in prequels, where al...   Sep 9 2012, 03:05 AM
- - Shaddowval   Actually an XBOX360 series of turned based strateg...   Sep 9 2012, 03:50 PM
- - bulmabriefs144   I haven't a problem with human death of old ag...   Sep 10 2012, 05:36 PM
- - Clord   Corpse Party is a good example. In the final chapt...   Oct 1 2012, 05:53 AM
- - LockeZ   A lot of this is Game As Fantasy vs. Game As Drama...   Nov 4 2012, 10:11 PM
- - markchapman10   to reply to the OP, it don't matter to me as l...   Nov 4 2012, 10:32 PM
- - Naridar   QUOTE (LockeZ @ Nov 5 2012, 07:11 AM) If ...   Dec 31 2012, 11:53 AM
- - Gospel Knight   As far as how bad endings go in Video Games, I kno...   Jan 1 2013, 04:57 AM
- - Shaddowval   I think some people are misunderstanding what this...   Jan 1 2013, 01:06 PM
|- - Jens of Zanicuud   QUOTE (Shaddowval @ Jan 1 2013, 10:06 PM)...   Jan 2 2013, 09:17 AM
- - LockeZ   It kind of is against the rules, is the thing. Th...   Jan 4 2013, 04:52 PM
- - Jens of Zanicuud   @LockeZ Okay, what I meant to say is: during the ...   Jan 8 2013, 10:04 AM
- - LockeZ   Ah, hmm. The thing about an ending like that is, ...   Jan 8 2013, 12:35 PM


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