Bad Endings |
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Jul 28 2012, 02:23 AM
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Level 13

Group: Revolutionary
Posts: 222
Type: Event Designer
RM Skill: Skilled

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I like feeling accomplished after beating a game. Saving the world is a great feeling, even if it's only make-believe! I cannot think of any commercial RPGs with tragic endings off the top of my head, though the RM game Finding Eden has a pretty tragic ending from what I remember. In that case the tragicness of the ending didn't take away from the game because it's a short, plot-driven game. Most of the God of War games and Zone of the Enders (not RPGs) have pretty tragic endings. With every tragic ending, whether be in game, book or film (but especially in a game), I think there always needs to be some pay-off. If the hero dies, the villian has to die harder. One thing I DESPISE is when games tease the death of the hero at the end, only for them to ride by on a chocobo and everyone is like "Oh look! They're not dead! Hurray!" To me it just seems like a cheap attempt at suspense for like 5 minutes.
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Jul 28 2012, 03:36 AM
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Dark Jentleman

Group: Local Mod
Posts: 916
Type: Scripter
RM Skill: Skilled
Rev Points: 120

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I've played Finding Eden and remember the ending. I think tat was... touching more than tragic. Anyway, what I'm going to say it's a truly tragic ending, in which the main characters ACTUALLY dies and there's no scene in which you saw him/her again riding a Chocobo or whatever.
I'll provide some more details. The project I dismissed something like two years ago was called Countdown to the End and was set on Earth's last seven days, before the Sun become a red giant star. Whoever could leave the planet did it, leaving about two billion people on the Earth, condemning them to a sure death. You should have taken control of one nameless character, following a flebile hope tied to the existence of a spaceship, the Ark, which should be fast enough to leave the planet in time. During this search, you should have encountered many characters and, according to your choices, take some of them in the party. However, to sum up, in the end you should have reached a old hangar with the Ark inside, discovering it has no engines and therefore it can't fly. It contains a sort of church, since it is not a spaceship at all, a church were you should have found old books and documents, forgotten by time, which talk about the immortality of souls and the Other World Beyond The Death. After a scene of discourage, when one of the party members commits sucide and other one fall to the floor crying and weeping, the main character decides to believe to these documents, since there's no other way out, and smiles looking at the sun, which is gradually becoming brighter.
This was, in sum, the plot of the project I left before being struck by Tryadine Effect idea. I wondered how would have a player received such ending, since there's no evidence that those books were right and the one sure thing is the player is gonna die.
Do you think an ending like that could be too much rude, for a player who employed hours and hours to reach the game's end? Or would you appreciate something like that?
I'd like to know sincere opinions about the whole topic. Bad ending theory is something that fascinated me...
Jens
This post has been edited by Jens of Zanicuud: Jul 28 2012, 03:37 AM
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Posts in this topic
Jens of Zanicuud Bad Endings Jul 28 2012, 12:30 AM  rewells QUOTE (Jens of Zanicuud @ Jul 28 2012, 07... Jul 28 2012, 05:15 PM MEands The frustration of having the characters die at th... Jul 28 2012, 02:41 PM MagitekElite I agree with the others.
However, endings with so... Jul 28 2012, 02:51 PM Jonnie19 I am going to start this reply by mentioning somet... Jul 28 2012, 11:05 PM Jens of Zanicuud QUOTE ([b]rewells[/b] @ Jul 2... Jul 29 2012, 04:01 AM shaddowval I realize that there are a lot of answers to this ... Jul 29 2012, 08:36 AM rewells QUOTE (shaddowval @ Jul 29 2012, 12:36 PM... Jul 29 2012, 09:42 PM amerk To Jonnie: Why couldn't Tidus have been modele... Jul 30 2012, 01:20 PM obsorber Yes a bad ending is disappointing for the player a... Jul 31 2012, 04:47 AM Jonnie19 QUOTE (amerk @ Jul 30 2012, 09:20 PM) To ... Aug 1 2012, 10:05 PM KD648 I wouldn't mind a tragic ending to a videogame... Jul 31 2012, 07:13 AM Jens of Zanicuud I'm generally not for mainstream games, but yo... Aug 1 2012, 12:53 AM Stalin the stallion Main ending must never be bad. Bittersweet, maybe,... Sep 8 2012, 09:36 AM TheCableGuy Romeo and Juliet is probably the best known Ending... Sep 8 2012, 09:58 PM amerk QUOTE (TheCableGuy @ Sep 9 2012, 12:58 AM... Sep 9 2012, 03:16 PM rewells QUOTE (TheCableGuy @ Sep 9 2012, 01:58 AM... Sep 11 2012, 07:18 PM  Jens of Zanicuud QUOTE (rewells @ Sep 12 2012, 05:18 AM) B... Sep 12 2012, 12:14 AM Saul95 I also can't stand the bad endings, but the po... Sep 8 2012, 10:19 PM Stalin the stallion Bad ending CAN be acceptable in prequels, where al... Sep 9 2012, 03:05 AM Shaddowval Actually an XBOX360 series of turned based strateg... Sep 9 2012, 03:50 PM bulmabriefs144 I haven't a problem with human death of old ag... Sep 10 2012, 05:36 PM Clord Corpse Party is a good example. In the final chapt... Oct 1 2012, 05:53 AM LockeZ A lot of this is Game As Fantasy vs. Game As Drama... Nov 4 2012, 10:11 PM markchapman10 to reply to the OP, it don't matter to me as l... Nov 4 2012, 10:32 PM Naridar QUOTE (LockeZ @ Nov 5 2012, 07:11 AM) If ... Dec 31 2012, 11:53 AM Gospel Knight As far as how bad endings go in Video Games, I kno... Jan 1 2013, 04:57 AM Shaddowval I think some people are misunderstanding what this... Jan 1 2013, 01:06 PM Jens of Zanicuud QUOTE (Shaddowval @ Jan 1 2013, 10:06 PM)... Jan 2 2013, 09:17 AM LockeZ It kind of is against the rules, is the thing. Th... Jan 4 2013, 04:52 PM Jens of Zanicuud @LockeZ
Okay, what I meant to say is: during the ... Jan 8 2013, 10:04 AM  LockeZ Ah, hmm. The thing about an ending like that is, ... Jan 8 2013, 12:35 PM
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