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> Game Review Scores, Comparing apples to electrical sockets
rewells
post Jul 24 2012, 04:31 PM
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Group: Revolutionary
Posts: 222
Type: Event Designer
RM Skill: Skilled




I've noticed other forums and reviewers in general moving away from giving scores to games when reviewing them. While within a community like ours where we are trying to help each other, giving bad scores can be counter-productive and discourage budding designers. But when my intention is to recommend a game to other people or when I'm reading a review, I like to see a number. I personally would not review a game that I would give below a 6; I'd give feedback instead. Nor would I play a game with a score below a 6, unless it's so bad it's good.

But then I run into the problem of comparing apples to electrical sockets. For instance, take Chain of Retribution, an epic JRPG and Tina of Stars, a Pac-Man inspired puzzle game. Both make me equally happy (I think - I'm still giddy over recently playing Tina), and I know the designers of each put a lot of effort into making the games, but after giving Chain of Retribution a 9/10, giving a numerical score to Tina seems unfair because the game's are so different, and I judge them by different criteria (for example, I can't criticize Tina for not having a complex plot because it doesn't need one, whereas Chain does merit criticism of it's plot because it is a plot-driven game). What do my other reviewers think? Do you like giving scores or no?


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