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> Hero Design, Character design for the mains
bulmabriefs144
post Oct 10 2012, 04:50 AM
Post #141


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Also, he needn't necessarily be money obsessed to be highly self centered. There are plenty of people who can't function on a team. Example: a man obsessed with his parent's legacy, and avenging their lost honor.

This guy for instance could be effectively the CEO of the company since nobody else has any social skills, and his grandma could in fact be Sophia. In effect, he's keeping a very senile woman in power well past her prime or competence because of family honor. Also, not everyone gets easy redemption. He probably always will be fixated on himself and his family over the company, the only difference is he probably before got some people to sabotage the code of anyone but his grandma, but now although still selfish he at least has the sense to leave well enough alone.

This post has been edited by bulmabriefs144: Oct 10 2012, 04:52 AM


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Sparrowsmith
post Oct 12 2012, 04:37 AM
Post #142


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I dunno, I think his character would work better as a supervisor or human resources type guy.
We have too many characters in charge, it's a bit unrealistic. I see the department having a Senior Programmer (Sophie) who is in charge of all projects in her department (but she mostly oversees the virtual reality created by the programming language) then we have the Project Leader (The Father, did we ever name him?) the supervisor (Logos) is of equal rank to the Project Leader, and it's his job to report progress to the higher ups and generally make sure everything is running smoothly. He'll often get into little arguments with the Project Leader, or Senior Programmer, over what is the best direction to take the project in. Then we have the Alpha programmer (Bark/Floyde) who oversees initial implementation of code, he oversees a small team himself to help him. He's equal withe the Beta programmer (Thomas Hooker maybe? Or a new character) who deals with tweaking and fixing bugs within the code, he also has a team.
Of course, we'll also have some security personnel, and maybe some maintenance, chefs, etc in the rest of the building.
We'll also have a character or two looking after the server room. There's also a doctor, or medical staff of some kind, who checks the Virtual Reality is safe for people to use (IE he gives the people who use it health checks frequently) he/she doesn't actually have to do anything most of the time.

So the Hierarchy of power is as follows:
-------------------------------CEO (unknown)
------------------------Senior Programmer (sophie)
------------------------Project Leader (The Father) --------------------------------------------- Project Supervisor (Logos)
Alpha Programmer (Bark/Floyde) ------------ Beta Programmer (???)
Alpha team --------------------------------------Beta team

Anyone can command someone below them, though it is generally expected that you only make requests of someone who is one step down.
Logos cancommand the beta team, but it is expected that he will talk to the Beta Programmer first.
This way we have a structure rather than a bunch of people in charge... and no one being charged....


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bulmabriefs144
post Oct 12 2012, 06:09 AM
Post #143


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I'm not really much help with a CEO (never worked for anything but small business and never set foot in a board room) in terms of realistic portrayal. Logos would probably be de facto supervisor and in charge of dealing with the public, I'm not sure what the distinction between this and a CEO actually is.


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Sparrowsmith
post Oct 14 2012, 09:53 AM
Post #144


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CEO owns the company.
Supervisor watches over a branch.

The CEO would be unknown in the game, because it's irrelevant to the plot. The CEO would be on the board of directors, who would decide on finance within the company, then they'd send the funds down to the respective departments (Chief Programmer, Head of Marketing, Head of Security, Investors Board, etc) and within each of those departments their would be smaller departments, and then projects.


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MEands
post Oct 14 2012, 12:56 PM
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Hey guys, I have an idea that would contribute to the meta theme we have in this game. So how about in Layer 3, we will reference this so called CEO throughout the events in the facility. We will never actually show him in game, but his name will be spoken of a lot. Then, once the game is completed, while the credits are rolling with our names, we'll throw his name in as well, hinting at the fact that layer 3 may not be the final layer.

So since we're doing this, who is going to be the everyman that kinda stays sane with all of this? Marketing director perhaps?

(Another random idea I had: Since this game community is somewhat a tightly knit community, do you think it would make sense for one of them to create a virtual character of themselves, not like exactly the same, but maybe we'll hint that the junkyard owner was modeled after one of the other guys, just for the sake of interest)


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bulmabriefs144
post Oct 14 2012, 04:45 PM
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QUOTE (Sparrowsmith @ Oct 14 2012, 09:53 AM) *
CEO owns the company.
Supervisor watches over a branch.

The CEO would be unknown in the game, because it's irrelevant to the plot. The CEO would be on the board of directors, who would decide on finance within the company, then they'd send the funds down to the respective departments (Chief Programmer, Head of Marketing, Head of Security, Investors Board, etc) and within each of those departments their would be smaller departments, and then projects.


If he were included in the plot at all it would be a sort of "So that's why this company is so messed up!" moment where its clear that better people could be hired, funds could be better handled, etc. But yea, at most I'd see some guy like that having a face that's never shown, or perhaps handing out orders indirectly.

MEands, the credits idea is pretty good. (And Thomas Hooker basically looks like me)

I also think we should have a few game character cameos from our favorite games, that is, like Cookie Doku from Crystal Tears. Someone who is in a supporting role, like the guy you ask for a key needed for a puzzle, a classmate at school, or a merchant, not just someone with no lines.


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Sparrowsmith
post Oct 20 2012, 04:07 AM
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We are including cameos of characters, aren't we?
Anyway, I like the credits idea.

Also, the everyman who stays sane is the project supervisor, I think. Samuel Logos.


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bulmabriefs144
post Oct 25 2012, 05:53 PM
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Looking at the outline reminded me that we still need charsets for Luxis and Kaiju (Eddy).



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MEands
post Oct 25 2012, 07:03 PM
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Some of the characters on the outline aren't necesarilly going to be in the game, I just entered all of them so everyone would get a fair representation.


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bulmabriefs144
post Oct 25 2012, 10:14 PM
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Still, Kaiju should be, as he's the Layer 1 version of Eddy.


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Sparrowsmith
post Oct 26 2012, 12:19 PM
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bulma's right, we need plenty of layer 1 characters


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bulmabriefs144
post Oct 27 2012, 05:48 AM
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I seriously can't think of a good design for a martial artist. So I'm passing the buck. Anyone wanna give it a shot?


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MEands
post Oct 27 2012, 10:02 AM
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Attached File  samurai.jpg ( 22.83K ) Number of downloads: 3


I threw this together, what do you think?

This post has been edited by MEands: Oct 27 2012, 10:05 AM


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bulmabriefs144
post Oct 27 2012, 08:39 PM
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Hmmm, green is a bit loud (plus the green-white contrast looks a little superhero). Let's see...

I wanted the same earth tones concept, but more clearly defined clothing, so it doesn't all look green.



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MEands
post Oct 27 2012, 10:27 PM
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Oh I like that.


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Sparrowsmith
post Oct 31 2012, 07:12 AM
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agreed, What other L1 characters do we need sorted?


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bulmabriefs144
post Nov 1 2012, 02:57 PM
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I will check the lists.

Aside from minor/cameo characters, and unfinished stuff floating around, it looks done.

This post has been edited by bulmabriefs144: Nov 1 2012, 03:01 PM


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Sparrowsmith
post Nov 7 2012, 04:23 AM
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Great, lets get back to the layer 1 thread then and make some map plans.


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MEands
post Apr 14 2013, 08:53 PM
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Hey all, I'm still trying to get something together to kinda organize things, but I just thought I'd drop by to show you this.

I found this on tumblr and it looks like it might make a good Kevin?


It's not as spikey but it looks similar to what you guys were saying.


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bulmabriefs144
post Apr 16 2013, 05:30 PM
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Nice. (Can't really do mohawks tho)


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