Well, I'm glad to announce that progress on this has increased quite a bit! And so the game is being developed at a much faster rate than it had been in the past. My reason? The project I was directing MOST of my attention on has been placed on hiatus until I get some motivation back to work on it. My main mapper had to leave the team, so that left me pretty bummed. Nothing that could be helped, of course, but it shot my motivation. Anyway, because of that I can now focus all my attention on this project instead! HURRAH! Isn't that exciting? I bet it is. You KNOW you're pumped.
Also, here are some more screenshots for your viewing pleasure!

Exploring the world for hidden treasures. They're everywhere. Literally. There's going to be so much to do and find, and a TON of exploration to be done. I want to make it a real adventure, so the world will have much more to offer other than the main quest.

Stumbling across a hidden village tucked away in the mountains.

It was pointed out to me already that Serpent was spelled wrong. For some reason the proper spelling of that always eludes me! Gah. Anyway, this is the only shop in the game that sells relics/accessories that resist status ailments, etc.

GREAT AND HELPFUL NPCS. Where would we be without them?

Full-party battle against a group of wild monsters out in the desert! Phew. They'll certainly need a drink or two after this skirmish.

Tiny little village. Though then again, almost all of the villages and towns in this games are small. This is due to the walking speed. Also, I based the town and dungeon sizes off of those found in Dragon Warrior II.
I also leave you with a preview video I made quite a while back. It still holds up nicely, but lacks a few new things that the current version has (like naming your characters, etc.)
Regardless it conveys the feels quite nicely.
Enjoy!
Dragon Fantasy: Heroes of Tsufana (PREVIEW)
This post has been edited by Ephiam: Feb 26 2013, 04:26 PM