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> Events Question, Not sure if its possible, but would really speed up production time
Orias Obderhode
post Jul 11 2012, 10:47 AM
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Group: Revolutionary
Posts: 131
Type: Developer
RM Skill: Intermediate




I'm creating a really complex breeding system in my game. It uses multiple events that are incredibly similar that only need to differ by a few switches and variables for every new one that I create. The problem is, the events are so long that it takes me about an hour to change all the variables to the correct ones per event. Here is a picture to help explain:



The Control Variables: [0050: Lone] -=1 and Control Variables: [0050: Sword] -=1 happens hundreds of times in this event. They need to be replaced with each new event I create.

Is there a way for me to do something that finds all instances of Control Variables: [0050: Lone] -=1 and replaces it with something else kind of like using the "Find and Replace" feature in Microsoft Word? I figure that there is probably not, but if there is it would be super helpful!


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lilcooldude69
post Aug 2 2012, 09:25 PM
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The pro-est eventer u know ;D
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Group: Revolutionary
Posts: 297
Type: Event Designer
RM Skill: Masterful




what u could do to ease up the load a bit, is start breaking up the event into common events, that way its not so long to scroll through it. and when u want it to do something that might be repeated alot have it call the common event, think of common events as functions in programming.


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