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> Events Question, Not sure if its possible, but would really speed up production time
Orias Obderhode
post Jul 11 2012, 10:47 AM
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I'm creating a really complex breeding system in my game. It uses multiple events that are incredibly similar that only need to differ by a few switches and variables for every new one that I create. The problem is, the events are so long that it takes me about an hour to change all the variables to the correct ones per event. Here is a picture to help explain:



The Control Variables: [0050: Lone] -=1 and Control Variables: [0050: Sword] -=1 happens hundreds of times in this event. They need to be replaced with each new event I create.

Is there a way for me to do something that finds all instances of Control Variables: [0050: Lone] -=1 and replaces it with something else kind of like using the "Find and Replace" feature in Microsoft Word? I figure that there is probably not, but if there is it would be super helpful!


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Penguin
post Jul 11 2012, 02:52 PM
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There's nothing like this that I know of in RMVX, unfortunately. There may be an addon like SwapXT that does this, but I'm really not sure.


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kayden997
post Jul 11 2012, 08:56 PM
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Strange idea, but you could record it with a macro recording program on the computer and just play the macro to change the values really fast.
Other then that, I'm out of ideas


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Orias Obderhode
post Jul 12 2012, 07:17 AM
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@Penguin:
I appreciate the help, I didn't think there would be, but its nice to know for sure!

@kayden997:
Hm, macro recording. I've briefly used macros in Microsoft Excel before, but I'm not sure I'd understand how to use it in VX. Is there any macro recorder you might recommend?


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kayden997
post Jul 12 2012, 10:05 PM
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I've downloaded this macro recorder and attempted to reproduce what you are doing.
It slightly works but very complicated. Not sure what to say. By the looks of the picture, you have a lot to go through. :S


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lilcooldude69
post Aug 2 2012, 09:25 PM
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The pro-est eventer u know ;D
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what u could do to ease up the load a bit, is start breaking up the event into common events, that way its not so long to scroll through it. and when u want it to do something that might be repeated alot have it call the common event, think of common events as functions in programming.


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