Group: Local Mod
Posts: 916
Type: Scripter
RM Skill: Skilled
Rev Points: 120
Hi everyone,
I'll treat this topic as a sort of "garbage collector" in which I'll post some of my game's cutscenes / pictures in order to get some feedback. At the moment I need some feedback about this.
You are free to give feedback about the old pictures, but I'd like to know something about the newer one
Thanks in advance
old overtoure I'm working at Tryadine Effect Project by November 2011, but never really designed how Haemophages (i.e. monsters which appears in the game) could look like. A couple of days ago, I was hitten by an idea and drawn this creature. 1.
Haemophage
Then, I wasn't satisfied and slightly edited it. 2.
Haemophage (reissue)
What do you think of the picture? What was the best one between the two? I'd really appreciate to receive some comment...
I had some problem too with Day 3 ending cutscene. In your opinion, what's the best picture between those three:
1.
Drawn with Paint.NET, coloured with Paint.NET
2.
Drawn by hand, coloured with Paint.NET
3.
Edited Cutscene
Thanks in advance,
Jens
This post has been edited by Jens of Zanicuud: Nov 19 2012, 09:15 AM
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"Thorns are the rose's sweetest essence..." -Jens of Zanicuud
Hmm... this is getting complicated, but i'll try to keep it simple still. x~x ><
In this case, you'd still do shading, but the shading would be less prominent-- think of looking at a lightbulb. The reason for this is because you still have the lightsource coming from the bottom-right + the bio-luminescence is weak; therefore, your eye would still be able to pick up some of its form.
.
However, you'd want to make the creases of skin near/on the bio-luminescence darker. And where the main source + bio-luminescene lights clash; this is because multiple light sources reduce the gradation-- or variety of shades-- you see. Keep in mind again though that the further an object is from a light source, the weaker the light becomes. The arms should therefore have a stronger back light compared to the leg on the right.
You're welcome btw. i hope this helped as well... >< ^^ i'm rly thrilled you're learning from me, lol. (!) Just take it simple.
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Don't be alarmed, i name all my characters interesting names lol
Group: Local Mod
Posts: 916
Type: Scripter
RM Skill: Skilled
Rev Points: 120
Well, it looks amazing... thanks for the hints I'm making a one-man-project, so ATM I'm the scripter/event designer/character designer/mapper/game designer/main BGM composer of my game and I'm a bit rough in spriting/colouring (fortunately, there are people like yamina-chan, Sakura Phoenix and Vexus who helped me a lot with characters&tilesets, and Sithjester's site, which actually was my main charas resource).
This tutorial will prove very useful, in fact, since I'm using a lot of pictures-made-cutscenes and I was wondering how to improve them. Well, I hope to be able to draw something better than those creatures... and to make a decent female character graphic by means of a pencil and a paper sheet.
Thanks again everyone (Magical_RuNE_Knight2001, X-M-O and bacon) for the precious hints
Jens
This post has been edited by Jens of Zanicuud: Jul 16 2012, 07:51 AM
__________________________
"Thorns are the rose's sweetest essence..." -Jens of Zanicuud