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Hi everyone,
I'll treat this topic as a sort of "garbage collector" in which I'll post some of my game's cutscenes / pictures in order to get some feedback. At the moment I need some feedback about this.
You are free to give feedback about the old pictures, but I'd like to know something about the newer one
Thanks in advance
old overtoure I'm working at Tryadine Effect Project by November 2011, but never really designed how Haemophages (i.e. monsters which appears in the game) could look like. A couple of days ago, I was hitten by an idea and drawn this creature. 1.
Haemophage
Then, I wasn't satisfied and slightly edited it. 2.
Haemophage (reissue)
What do you think of the picture? What was the best one between the two? I'd really appreciate to receive some comment...
I had some problem too with Day 3 ending cutscene. In your opinion, what's the best picture between those three:
1.
Drawn with Paint.NET, coloured with Paint.NET
2.
Drawn by hand, coloured with Paint.NET
3.
Edited Cutscene
Thanks in advance,
Jens
This post has been edited by Jens of Zanicuud: Nov 19 2012, 09:15 AM
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"Thorns are the rose's sweetest essence..." -Jens of Zanicuud
Group: Director
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I'm not really sure how to help in the case of the Noctiphage picture. It's more of an imaginary character (duh!) so I'm not sure what it is that you want it to appear like. =\
Group: Local Mod
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QUOTE (X-M-O @ Jul 13 2012, 11:38 PM)
I'm not really sure how to help in the case of the Noctiphage picture. It's more of an imaginary character (duh!) so I'm not sure what it is that you want it to appear like. =\
Oh... well, I've something like a colour issue, since I've just a problem with those contours... I've no idea on how to smoothen the image. It looks like a bit rough and I'm not able to improve it...
Jens
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"Thorns are the rose's sweetest essence..." -Jens of Zanicuud
Oh... well, I've something like a colour issue, since I've just a problem with those contours... I've no idea on how to smoothen the image. It looks like a bit rough and I'm not able to improve it...
Jens
Hmm; Try simplifying the shape of the monster into some basic forms. So, The head would be an oval for example, the shoulders ovals as well, the torso, an oval for now, and cylinders as the connecting limbs, etc. You will prolly have a rough-- or better-- idea of how to shade a ball or cylinder/can of juice. ><
.
Now think of your light source. It seems to be coming from the bottom-right, so focus on shading those spheres and cylinders from the light. Since spheres and cylinders have rounded surfaces, the light will be diffused/faded the further the surface is from the light.
While you shade, don't be afraid of using dark colours. The background is pitch-black and there is only one light source, so you should be shading w/ the same colour, or a colour similar to the background. Keep in mind of body parts blocking the light, and the fact that again, light will become weaker the further away a limb is from its source. Here is roughly what i did for shading... :
.
i made the tongue more highlighted than the rest of the body, as saliva (water) can act as a mirror (highly reflective surface).
**If ur having a hard time w/ shades, u can also try changing the image into a monochromatic colour scheme. Our eyes technically process what we're seeing into two "layers"-- grayscale is responsible for depth while colour is responsible for identifying what we're seeing.**
i tried not to make this too long or complicated, but hopefully u understand. '-' i'm not a pro, and i know the edits are rough, but i hope i helped. (!) Maybe i should do a tutorial about this instead.."
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Group: Local Mod
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Thanks for the hints, I've actually another doubt... That creatures white bands are bioluminescent, so how can I implement that on the shading process? Each band is similar to a low-power neon (especially the one on the head) and this is making things difficult...
By the way, nice tutorial:) It will prove really useful.
Jens
__________________________
"Thorns are the rose's sweetest essence..." -Jens of Zanicuud