QUOTE (Jens of Zanicuud @ Jul 14 2012, 04:58 AM)

Oh... well, I've something like a colour issue, since I've just a problem with those contours...
I've no idea on how to smoothen the image. It looks like a bit rough and I'm not able to improve it...
Jens
Hmm;
Try simplifying the shape of the monster into some basic forms. So, The head would be an oval for example, the shoulders ovals as well, the torso, an oval for now, and cylinders as the connecting limbs, etc. You will prolly have a rough-- or better-- idea of how to shade a ball or cylinder/can of juice. ><
Now think of your light source. It seems to be coming from the bottom-right, so focus on shading those spheres and cylinders from the light. Since spheres and cylinders have rounded surfaces, the light will be diffused/faded the further the surface is from the light.
While you shade, don't be afraid of using dark colours. The background is pitch-black and there is only one light source, so you should be shading w/ the same colour, or a colour similar to the background. Keep in mind of body parts blocking the light, and the fact that again, light will become weaker the further away a limb is from its source. Here is roughly what i did for shading... :
i made the tongue more highlighted than the rest of the body, as saliva (water) can act as a mirror (highly reflective surface).
**If ur having a hard time w/ shades, u can also try changing the image into a monochromatic colour scheme. Our eyes technically process what we're seeing into two "layers"-- grayscale is responsible for depth while colour is responsible for identifying what we're seeing.**i tried not to make this too long or complicated, but hopefully u understand. '-' i'm not a pro, and i know the edits are rough, but i hope i helped. (!)
Maybe i should do a tutorial about this instead.."