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> Open-World or Plot-Driven?, Which do you prefer?
Do you prefer games that are open-world explorers (such as Just Cause, World of Warcraft, Runescape, etc.) or entirely plot-driven (Modern Warfare, Battlefield, etc.)
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TheDreamWriter
post Jul 8 2012, 11:31 AM
Post #1


Level 3
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Group: Member
Posts: 30
Type: Developer
RM Skill: Intermediate




This is the basis of a new long-term game project that I am developing (Explorer, exclusive to RPGRev).

It is an open-world explorer with no pre-set plot. The game will evolve around the player's game style.

If you complete a quest, it may unlock one quest but lock another from access. But, at the same time, you could sit at home farming.

Do people think it would be better for a game to be open-world or plot-driven?

~TDW


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"Only those who dare to fail greatly can ever achieve greatly." Robert Kennedy

"Freedom is worth dying for, except for those who died for it." Thomas Wright

~TDW

Projects I whole-heartedly support




Explorer V1.0A
Development Team:
Lead Developer: TheDreamWriter
Lead Scripter: Night_Runner
Mapper: djutmose
Writers: djutmose & TheDreamWriter
Developer: Nub Cake
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rewells
post Jul 19 2012, 02:51 PM
Post #2


Level 13
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Group: Revolutionary
Posts: 222
Type: Event Designer
RM Skill: Skilled




Both! Persona 3 and 4 mastered a happy balance, in my opinion. See my post An Analysis on Persona 4.

I need an objective to make me want to play a game, even if it's nothing more than "An Italian plumber must travel through magic drain-pipes to save the mushroom princess from evil turtle/dragons"....(see, the plot of Mario sounds really interesting even though it's a simple game). "You can plant turnips or go fishing or gamble!" on the other hand...not so exciting to me.

From what it sounds like, you are trying to make a game with a bunch of mini-games that can appeal to different players. That's fine, but I think you need some kind of backstory behind the world that the player is in. Give it a name and a history. Develop some interesting characters for the player to interact with. The plot doesn't have to "drive" the game, per se, but it can make your world worth exploring.


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