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> Open-World or Plot-Driven?, Which do you prefer?
Do you prefer games that are open-world explorers (such as Just Cause, World of Warcraft, Runescape, etc.) or entirely plot-driven (Modern Warfare, Battlefield, etc.)
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Total Votes: 27
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TheDreamWriter
post Jul 8 2012, 11:31 AM
Post #1


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Posts: 30
Type: Developer
RM Skill: Intermediate




This is the basis of a new long-term game project that I am developing (Explorer, exclusive to RPGRev).

It is an open-world explorer with no pre-set plot. The game will evolve around the player's game style.

If you complete a quest, it may unlock one quest but lock another from access. But, at the same time, you could sit at home farming.

Do people think it would be better for a game to be open-world or plot-driven?

~TDW


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"Only those who dare to fail greatly can ever achieve greatly." Robert Kennedy

"Freedom is worth dying for, except for those who died for it." Thomas Wright

~TDW

Projects I whole-heartedly support




Explorer V1.0A
Development Team:
Lead Developer: TheDreamWriter
Lead Scripter: Night_Runner
Mapper: djutmose
Writers: djutmose & TheDreamWriter
Developer: Nub Cake
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phxDansuke
post Jul 11 2012, 10:22 AM
Post #2


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Posts: 38
Type: Event Designer
RM Skill: Skilled




I think there should be a balance between open world and plot driven.

For example, you have a wide open world to explore, but you can only go south because if you go somewhere else, you will know monsters are way too difficult. Because people grinding is something seen as both good and bad depending on the player, you should put sidequests that actually tells you a little bit more about the plot, or the characters' backstory and motivations. You know, like anime filler that actually makes sense.

That way you can level up your character and be more immersed into your story, and you're ready to go to higher grounds. Now, for people who loves to kill monsters and battle, you should put very elaborate dungeons and secrets and stuff in the more difficult areas, as an incentive to explore and be stronger.

And to avoid bosses being overpowered or underpowered, each should require a different strategy (for the immersive player), or enough HP to actually be difficult to button mash (for the offensive player)

In conclusion, get the best of both worlds smile.gif


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