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> Open-World or Plot-Driven?, Which do you prefer?
Do you prefer games that are open-world explorers (such as Just Cause, World of Warcraft, Runescape, etc.) or entirely plot-driven (Modern Warfare, Battlefield, etc.)
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Total Votes: 27
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TheDreamWriter
post Jul 8 2012, 11:31 AM
Post #1


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Posts: 30
Type: Developer
RM Skill: Intermediate




This is the basis of a new long-term game project that I am developing (Explorer, exclusive to RPGRev).

It is an open-world explorer with no pre-set plot. The game will evolve around the player's game style.

If you complete a quest, it may unlock one quest but lock another from access. But, at the same time, you could sit at home farming.

Do people think it would be better for a game to be open-world or plot-driven?

~TDW


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"Only those who dare to fail greatly can ever achieve greatly." Robert Kennedy

"Freedom is worth dying for, except for those who died for it." Thomas Wright

~TDW

Projects I whole-heartedly support




Explorer V1.0A
Development Team:
Lead Developer: TheDreamWriter
Lead Scripter: Night_Runner
Mapper: djutmose
Writers: djutmose & TheDreamWriter
Developer: Nub Cake
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samer95
post Jul 9 2012, 09:02 AM
Post #2


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I'm also in favor of plot driven games, but I disagree with bulmabriefs144 on having flexibility through side quests because they're meaningless. I remember playing games like Batman: arkam asylum & silent hill downpour and both have a lot of side quests but I never did any because, well, I didn't have much time but mainly because they're not important. so for me, an ideal game would be plot driven(where you know what to do next) but the flexibility should be within the central plot itself where you have choices that shapes the story. happy.gif
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