This is the basis of a new long-term game project that I am developing (Explorer, exclusive to RPGRev).
It is an open-world explorer with no pre-set plot. The game will evolve around the player's game style.
If you complete a quest, it may unlock one quest but lock another from access. But, at the same time, you could sit at home farming.
Do people think it would be better for a game to be open-world or plot-driven?
"Only those who dare to fail greatly can ever achieve greatly." Robert Kennedy"Freedom is worth dying for, except for those who died for it." Thomas Wright~TDW
Projects I whole-heartedly support
Lead Developer: TheDreamWriter
Lead Scripter: Night_Runner
Writers: djutmose & TheDreamWriter
Developer: Nub Cake