Group: Member
Posts: 30
Type: Developer
RM Skill: Intermediate
This is the basis of a new long-term game project that I am developing (Explorer, exclusive to RPGRev).
It is an open-world explorer with no pre-set plot. The game will evolve around the player's game style.
If you complete a quest, it may unlock one quest but lock another from access. But, at the same time, you could sit at home farming.
Do people think it would be better for a game to be open-world or plot-driven?
~TDW
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"Only those who dare to fail greatly can ever achieve greatly." Robert Kennedy
"Freedom is worth dying for, except for those who died for it." Thomas Wright
~TDW
Projects I whole-heartedly support
Explorer V1.0A Development Team: Lead Developer: TheDreamWriter Lead Scripter: Night_Runner Mapper: djutmose Writers: djutmose & TheDreamWriter Developer: Nub Cake